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Thread: Weapons at 99

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  1. #1
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Personally, I see it as nothing more than a frivolous sort of thing. With all the weapons floating around now, and their upgrades, plus now trying to balance them, I really wouldn't want to see the dev team focusing on another set of weapons.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

  2. #2
    Player Eechu's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Eechu
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Randwolf View Post
    Personally, I see it as nothing more than a frivolous sort of thing. With all the weapons floating around now, and their upgrades, plus now trying to balance them, I really wouldn't want to see the dev team focusing on another set of weapons.
    New weapons are going to happen regardless. This was a suggestion to bring back an old idea and put a new spin on it. Also I think weapons like these would mean more to the players and the jobs that they play and enjoy.
    (0)

  3. #3
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by Eechu View Post
    New weapons are going to happen regardless. This was a suggestion to bring back an old idea and put a new spin on it. Also I think weapons like these would mean more to the players and the jobs that they play and enjoy.
    I'll pass on Beat Cesti +2. Also, people need to stop messing around with fake Dev Tags or altering existing Dev Tags. The Dev team made them for a reason. Everyone, and I mean Everyone on these forums thinks their idea is the best thing since sliced bread (see: "Best new ideas" thread). If anyone could use Dev tags, every thread would have them. It's disruptive, and it's horribly improper.
    (0)

    I will have my revenge!

  4. #4
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    I think besides finishing off your relic/mythic/empyrean they should add the Ultima series for 99. Having it start as the AF base would be fine by me, but I'd love to have those big crystalline looking Ultima weapons.
    (0)

  5. #5
    Player Kirana's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Kirana
    World
    Phoenix
    Main Class
    THF Lv 99
    I think it would be a neat addition to upgrade the AF1 weapons. However, they should be given utility stats (similar to the stats on AF1/AF2 armor), not stats for DD. Ex: +TH on thief weapon, +shadowbind duration on rng bow (or widescan range?), +jig duration on dnc weapon. They could essentially be macro gear for job abilities.
    (0)

  6. #6
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    I guess they could make af weapons upgradable to maybe be like a mini mythic (something to improve on a job ability) but I would not make them too "beefy", maybe an alt to doing common magian quest weapons?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #7
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    They could like... give them dynamis drops and make +1 versions of them to benefit the job in some way
    (0)

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