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Thread: Weapons at 99

  1. #1
    Player Eechu's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Eechu
    World
    Asura
    Main Class
    SMN Lv 99

    Weapons at 99

    So this idea struck me when I woke up this morning. I also shared it with my linkshell members and they said they would be very interested in something like this.

    Basically this would be upgrading your weapon from the original AF set. You would upgrade it through a process, not sure what that would be yet, and eventually get it to a point where it's quite "beefy."

    Also though at the same time as upgrading these weapons for 99, the storyline of each job would continue and also bring closure to some of the jobs that could really use it, for example summoner.

    Sorry that more thought hasn't gone into the idea, but lets hear what you guys have to say about it and the possibility of implementing something like this for the new level cap!
    (0)
    Last edited by Qeepel; 03-27-2011 at 06:29 AM. Reason: Improper use of Dev Tag.

  2. #2
    Player Alkalinehoe's Avatar
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    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Why would you want to use your AF weapon at 99?
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  3. #3
    Player viion's Avatar
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    Mar 2011
    Posts
    156
    Character
    Rinzler
    World
    Lakshmi
    Main Class
    NIN Lv 34
    I think some very traditional ultimate weapons should be made, FF7-10 ultimate weapons.
    (0)

  4. #4
    Player Meyi's Avatar
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    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    No to AF1 being great at 99 and no to FF7~10 influenced weapons.

    If the AF1 weapon can be upgraded, it'd be nice to see it be upgradable at lower levels. Magians pre75 would be a lot of fun!
    (0)
    Quote Originally Posted by Greatguardian View Post
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  5. #5
    Player Zumi's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    900
    You guys really shouldn't be making fake dev tags.
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  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    478
    Isn't it disingenuous to pretend like this is an actual dev topic?
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  7. #7
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    That's the first thought that struck me as well.

    All we'll end up with is that real dev tags won't be paid attention to by developers.

    A while ago, I thought it would have been a good idea to have pre-75 upgrade quests for gear. Now, however, it is completely pointless because "no one" buys gear between level 30 and 75 anymore.
    (0)

  8. #8
    Player Andylynn's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    i think this is a lead for a decent idea, i mean we could do a quest pertaining to our job for a decent weapon. maybe not the greatest, but maybe a decent utility piece for the job within the story of our AF and our job's history.
    (0)
    Last edited by Andylynn; 03-27-2011 at 06:44 AM.

  9. #9
    Player Xyon's Avatar
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    Mar 2011
    Location
    Kujata
    Posts
    22
    Quote Originally Posted by Mirage View Post
    That's the first thought that struck me as well.

    All we'll end up with is that real dev tags won't be paid attention to by developers.

    A while ago, I thought it would have been a good idea to have pre-75 upgrade quests for gear. Now, however, it is completely pointless because "no one" buys gear between level 30 and 75 anymore.
    I think that is a blatant over simplification. I have yet to be a 'key bitch' in a abyssea party with any of my jobs below 75. I've been leveling by solo/duoing and trying to party. Everyone leveling a job from 30-75 via key bitching is not practical. Tho I don't really see much need to make more/better gear for pre-75 since the stuff we have is pretty good all ready.
    (0)

  10. #10
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Personally, I see it as nothing more than a frivolous sort of thing. With all the weapons floating around now, and their upgrades, plus now trying to balance them, I really wouldn't want to see the dev team focusing on another set of weapons.
    (0)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

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