Team,
You've arrived to my suggestion on easing/convenienting the method of obtaining the key items: moghancement, moglification, and/or mega moglification. Well, it's more like a plea, as I don't exactly have a method in mind for getting to that goal.
There probably is a request towards reducing guild-points required to purchase items in general as well.
That's the gist of it. As for the long version...
This has been in my mind for quite some years, perhaps highlighted by the upcoming fishing adjustments.
I'm not too confident that many other players suffer from the same inconvenience, since it's probably mostly a result of hoarding useless stuff. My /bank is literally at 80/80, holding relics and mementos such as the nation flags, special event items, and the bronze bed that I bought in 2006, if memory serves me rightly.
I've always managed to decorate my room without giving a care to the elemental balance. Nowadays there is almost no 'physical' space left in the room; it's not just the mog safe that is full, but that has not yet come to annoy me too much. It's definitely no biggie to make a bit of space to stick in the guild-related furnishing if need be, but then there's the elemental balance part which may make it tricky.
So I never really bothered. I think I have never made use of any moghancement, aside from coincidence, much less a moglification. It's somewhat unfortunate since I do craft a bit (levels as seen currently in the status menu, though to be improved upon further: 93, 91, 41, 61, 26, 20, 20, 21, 54, 66).
I realise it's tightly knit to the mog house-system, which I think crafting related things like this definitely should not, and that perhaps it's only for the most truly dedicated crafters (or “mules”, as many if not most probably call them, and of course there are players who just don't hoard useless things).
I, for one, do not create extra characters for crafting. I should be able to do it on my one character of choice. I think that's how it was intended to be, at least in the beginning. Perhaps the player somewhat pushed it by accepting it, going around it, so that it seemed as if there were no issue at all. That goes a long way into many other aspects of the game, too, and it's not that I'd blame the player for it.
Convenience matters.
Why then should I not be easily able to make use of these things, and have nice things (the things I want) in my room-house? It's not exactly convenient to empty the room every time I decide to craft a bit. Most certainly not with all the other storages in the game filled to their brim.
What could be done about it, then, is not for me to decide. I do think I know the goal, however, which is for an adventurer to be able to possess the key item(s): moghancement, moglification, and/or mega moglification, without the need of re-furnishing their mog house (at least not as drastically as currently).
As for the guild-points, I should like to believe that it is prudent to reduce the cost of guild-items. It's probably not too big of a deal to spend as long as six (6) months for one craft on those, but now think of doing it for each craft up to level 70 at least.
The half-a-year estimate may be far too long or short, depending on requested items and perseverance. Either way, I simply do not see any reasoning for these items to take so much time. They most certainly do not affect the economy of the game, or am I wrong?
I probably forgot to mention a thing or few, but I'm guessing I made my point clear already with the short intro, so there you have it.
Many thanks for reading. \ö/