OK. Both fishing fatigue systems encourages players to create more characters and accounts to get beyond limits for easy fishbotting gil.
Both systems don't actually solve the fishbotting issue as long as the botted fish are profitable because:
1. Bots can always be reprogrammed;
2. SE makes more real money when players make additional characters and accounts.
If SE wants to retain its current player base without mass bans they can:
1. Reduce the NPC value of those botted fish;
2. Move those fish to more dangerous zones where players will need to remain alert;
3. Adequately enforce third party rules and move players they suspect are botting. I dunno.
Maybe create a trickster goblin that warps high level botters along the Beaucedine Coast
or cast Stone Golem costumes on them for standing in one place for so long?
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