It doesn't require a card with transform and lighting. The box says it does, but it's no problem to make it run without that.
It basically uses the video card as a glorified frame buffer, not much else.
It doesn't require a card with transform and lighting. The box says it does, but it's no problem to make it run without that.
It basically uses the video card as a glorified frame buffer, not much else.
You have to use a T&L emulator to make it run if your video card doesn't support it. That is not the same thing as "not needing it"
It also needs Pixel Shader 1.0 and Vertex Shader 1.0. After a lot of testing I found out that this was what was causing the rendering errors on certain objects (such as Roc's wings) in Windows 7 and Vista. Windows 7/Vista forces applications to use at least Shader Model 2.0. Restricting the video card to Shader Model 1.0 will fix this problem (but also disable Windows Aero)
If you disable DXT texture compression on your video card all geometry (models landscapes and polygon "billboards") become flat shaded white polygons.
Forced FSAA actually works in FFXI with Catalyst 11.1 and higher if you set the Background to match the Overlay resolution. It's very slow when you enable shadows, but it works.
And finally, FFXI would not need D3D8.dll if it wasn't using the GPU.
Last edited by Atomic_Skull; 03-28-2011 at 08:31 AM.
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