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  1. #1
    Player Atomic_Skull's Avatar
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    Bjorne
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    Fenrir
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    Quote Originally Posted by Miiyo View Post
    Be happy that the game's life is being extended due to the fact that FFXIV is not generating any profit right now. Everyone that plays obviously wishes for an updated game. It's FFXIV. If they keep implementing changes based on what their player base (mostly Previous ffxi players) wishes, it'll probably end up an updated FFXI in a different world.
    That's the problem though. Eorzea is a blander and less interesting version of Vana'diel populated by blander and less interesting versions of Vana'diel's races. Nothing about it's world and lore makes me want to play it very much.
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  2. #2
    Player Mirage's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    Blizzard likes to over state it's numbers a lot. lol
    Source on that? Perhaps you can link to a source that's more accurate.
    Quote Originally Posted by Swords View Post
    Agreed, prolly at least 50% of those numbers are mules and not actual players.
    Even 5 million players is still a shitload more subscribers than FF11's got, so my point still stands.

    And if it was "characters" it wouldn't be saying "subscribers". One subscriber is one paying account.
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  3. #3
    Player Miiyo's Avatar
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    Quote Originally Posted by Atomic_Skull View Post
    That's the problem though. Eorzea is a blander and less interesting version of Vana'diel populated by blander and less interesting versions of Vana'diel's races. Nothing about it's world and lore makes me want to play it very much.
    NO! LALAFELL ARE THE BESTEST! I agree with the rest! And give the game time. FFXI had much less to do with it first came out!
    (0)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

  4. #4
    Player Mirage's Avatar
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    It doesn't require a card with transform and lighting. The box says it does, but it's no problem to make it run without that.

    It basically uses the video card as a glorified frame buffer, not much else.
    (0)

  5. #5
    Player Atomic_Skull's Avatar
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    Bjorne
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    Fenrir
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    MNK Lv 5
    Quote Originally Posted by Mirage View Post
    It doesn't require a card with transform and lighting. The box says it does, but it's no problem to make it run without that.

    It basically uses the video card as a glorified frame buffer, not much else.
    You have to use a T&L emulator to make it run if your video card doesn't support it. That is not the same thing as "not needing it"

    It also needs Pixel Shader 1.0 and Vertex Shader 1.0. After a lot of testing I found out that this was what was causing the rendering errors on certain objects (such as Roc's wings) in Windows 7 and Vista. Windows 7/Vista forces applications to use at least Shader Model 2.0. Restricting the video card to Shader Model 1.0 will fix this problem (but also disable Windows Aero)

    If you disable DXT texture compression on your video card all geometry (models landscapes and polygon "billboards") become flat shaded white polygons.

    Forced FSAA actually works in FFXI with Catalyst 11.1 and higher if you set the Background to match the Overlay resolution. It's very slow when you enable shadows, but it works.

    And finally, FFXI would not need D3D8.dll if it wasn't using the GPU.
    (0)
    Last edited by Atomic_Skull; 03-28-2011 at 08:31 AM.

  6. #6
    Player Shadotter's Avatar
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    Umm, I remember when I started playing this game i had to upgrade my graphics card since it didn't have that, and even workarounds just gave me a mess of white boxes.
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  7. #7
    Player Mirage's Avatar
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    well if it's not that, why does it run so poorly?
    (0)
    Last edited by Mirage; 03-28-2011 at 09:46 AM.

  8. #8
    Player Atomic_Skull's Avatar
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    Bjorne
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    Fenrir
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    MNK Lv 5
    Quote Originally Posted by Mirage View Post
    well if it's not that, why does it run so poorly?
    They probably want a unified codebase that they can compile to PS2 Windows and Xbox 360. I would guess that they use wrappers and just compile the core PS2 code for the Windows and 360 versions of the client.
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  9. #9
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    while they are at it they could fix all the failbox glitches and make a PS3 version so the ps2 can GTFO
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  10. #10
    Player Mirage's Avatar
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    WoW didn't redo their entire graphics engine, they just improved on one that was already much more efficient and PC-optimized.

    Also, they have 12 million subscribers, they can afford anything.
    (0)

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