Source on that? Perhaps you can link to a source that's more accurate.
Even 5 million players is still a shitload more subscribers than FF11's got, so my point still stands.
And if it was "characters" it wouldn't be saying "subscribers". One subscriber is one paying account.
It doesn't require a card with transform and lighting. The box says it does, but it's no problem to make it run without that.
It basically uses the video card as a glorified frame buffer, not much else.
You have to use a T&L emulator to make it run if your video card doesn't support it. That is not the same thing as "not needing it"
It also needs Pixel Shader 1.0 and Vertex Shader 1.0. After a lot of testing I found out that this was what was causing the rendering errors on certain objects (such as Roc's wings) in Windows 7 and Vista. Windows 7/Vista forces applications to use at least Shader Model 2.0. Restricting the video card to Shader Model 1.0 will fix this problem (but also disable Windows Aero)
If you disable DXT texture compression on your video card all geometry (models landscapes and polygon "billboards") become flat shaded white polygons.
Forced FSAA actually works in FFXI with Catalyst 11.1 and higher if you set the Background to match the Overlay resolution. It's very slow when you enable shadows, but it works.
And finally, FFXI would not need D3D8.dll if it wasn't using the GPU.
Last edited by Atomic_Skull; 03-28-2011 at 08:31 AM.
Umm, I remember when I started playing this game i had to upgrade my graphics card since it didn't have that, and even workarounds just gave me a mess of white boxes.
well if it's not that, why does it run so poorly?
Last edited by Mirage; 03-28-2011 at 09:46 AM.
while they are at it they could fix all the failbox glitches and make a PS3 version so the ps2 can GTFO
WoW didn't redo their entire graphics engine, they just improved on one that was already much more efficient and PC-optimized.
Also, they have 12 million subscribers, they can afford anything.
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