How well would 12 player content be received? The major gripes I've always seen with full alliance content is A: hard to fill (barring a LS full of people) and B: harder to coordinate and have 18 people doing their jobs. Would balancing an event or two around 12 be a fair compromise? Or they could always just do what they shoulda done with Delve, and scale the drops upwards with more people to offer an incentive for larger groups to do it, rather than low man being the obvious way to go, both for ease and drops.