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  1. #1
    Player Olor's Avatar
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    Mar 2011
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    In my opinion a MMO is a "success" if you could imagine being able to convince even one of your friends to play it for any amount of time.

    I have tried. Even former players who have thick nostalgia goggles are fed up with it. Those are folks that have already cleared a lot of the roadblocks (some of which still cockblock me after years of casual play). Those are returning players. People who wouldn't have to scale the cliff this game has instead of a learning curve.

    Crevox did a great job outlining the huge barriers for a brand new player. No one wants to subscribe to an MMO to play by themselves for months. The only really party based content is at endgame. Therefore, in order to get people into playing, endgame needs to be accessible. It isn't. I am starting to wonder if it can be fixed. They boxed themselves in with ilevel - as the playerbase gets higher and higher ilevel - they will abandon lower ilevel content (look at WKR - already people hardly do it) - making it hard/impossible for newer or more casual players to catch up. It feels like if you aren't doing content in the first two weeks it comes out, you are pretty much boned, and if you hadn't already been doing the newest content prior to it, you won't be invited to the new stuff.

    I feel like difficulty currently swings between extremely difficult (shutting people out completely) or so easy it is eye bleedingly boring (hallo rala/cirdas/yorcia skirmish). I can't believe it but I am missing voidwatch because it felt a heck of a lot more tactical and there were roles less perfectly geared players could play.

    I'd like more things like that, where you could win some, and lose some. Yes, as time went on (and weakening items were added) it got easier - but people all had a role to play in hitting procs and making the run a success... now it is either SUPER STRESSFUL AND YOU WILL PROBABLY FAIL, NOOB or it is OMG I AM SO BORED WANDERING AROUND HALLWAYS LOOKING FOR AN EXTREMELY BORING NM
    (4)
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  2. #2
    Player Afania's Avatar
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    Aug 2011
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    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by Olor View Post
    In my opinion a MMO is a "success" if you could imagine being able to convince even one of your friends to play it for any amount of time.
    Nope. I think Planescape Torment, Baldur's Gate, and Everquest are some of the greatest game ever made, but I can't convince my friends to play it. They're mostly playing more "mainstream" game such as Call of Duty, Starcraft, mobile games and so on.

    Just because your friends don't share same taste as you, it doesn't mean games for minority is not a success.

    Variety is spice of life, there are always "mainstream" titles, there are titles that only appeal to minority, that doesn't mean games for minority is bad. They're just different.

    I'd gone crazy if every game on the market are mainsteam titles, what a boring life.
    (1)

  3. #3
    Player Olor's Avatar
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    Quote Originally Posted by Afania View Post
    Nope. I think Planescape Torment, Baldur's Gate, and Everquest are some of the greatest game ever made, but I can't convince my friends to play it. They're mostly playing more "mainstream" game such as Call of Duty, Starcraft, mobile games and so on.

    Just because your friends don't share same taste as you, it doesn't mean games for minority is not a success.
    I am talking about people who share my tastes. Sorry lady, but you don't get to assume I mean something I don't mean. My friends, who love final fantasy and love RPGs and love MMOs will not touch this game with a ten foot pole, because they can just look at it and see, they would have to invest months of being bored into it before they could do content with other people (other than perhaps, having me power them through missions/battle content)

    My other friends, who have played this game, quit when ilevel came out, because XIV looked like greener pastures. If SE at least added a combo deal for the two games one or two of them might play a bit, but probably not, since the critical mass of players/our friend group - is now gone.
    (2)
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