
Originally Posted by
AppropriateName5786
The answer to all of the above questions is clearly, "No one knows! Why the heck ARE you doing that to yourself?" These are all leading questions and hardly deserve a serious response from the development team. Besides, a linkshell with only six people in it is fully functioning. I'm not sure how you came up with the strange idea that only a linkshell with 18 or more members is "fully functional."
The fact that linkshells broke up so readily was a testament to how much people hated being in them. After all, if you didn't have to deal with 17 a--holes to accomplish something fun and worthwhile, why would you force yourself to? There was a general reluctance to get back into large linkshells when Delve was released, but it had to be done to make things easier. As someone who plays several highly desired support jobs I've seen my fair share of endgame linkshells. I don't think I'm the only one who has noticed that all of the big ones are, without exception, really just a loose collection of small cliques who would break away in the blink of an eye if alliance content didn't give the best rewards anymore.
What part of an MMO says that you have to play with 17 others to get anything done? If you have more than 6 friends in the game and you play with them often, isn't that enough "justification" to have more than 6 people in your linkshell? Isn't the ability to interact with everyone on your server, group up with anyone, participate in WKRs with anyone, quest with your friends/anyone, and compete for mobs/NMs with everyone what defines an MMO and what single-player games lack?
I personally hope they never make content as dead-on-arrival as Legion again.