Quote Originally Posted by Mefuki View Post
Agreed. Monster statistics, reward quantity and drop rate should simply be on a sliding scale with how many people you choose to bring to that content.
Unfortunately that's not how the difficulty works on Delve. NM's have less HP but their other stats remain the same, they still hit just as hard and require just as much attack / acc to hit cap. This results in 6 man being much harder then 18 man. In a 18 member run you can bring 2 NQ BRD's which are easy to find and require no time consuming gear along with 2 COR's. You rotate them for four songs and four rolls on each of your six DD's. You'll be using Dia III and / or Geo debuffs to compensate for the NQ BRD's with an extra slot or two to spare. Go to six man and now your down to three DD's each receiving two songs (assuming WHM BRD SCH) if you bring one of those same NQ BRD's. You won't be having as many debuffs and your stunner won't have another person to share recast timers with. This results in your damage being cut by far more then the HP of the NM's and you end up having to be really picky who you bring, only top end people who already have all the gear that drops. The MNK's your bringing to Tojil better already have the knuckles that drop from Tojil, and any other DD's your bring also need the best respective weapons.

That is something lots of people don't realize and why so many are failing on the six man. If you have a bunch of folks that need the KI, put together a 18 man run and win / farm plasm that way. A six man group can take one weak member and only if they have COR leveled.