Quote Originally Posted by Elphy View Post
Draylo just cant help but slam xiv every chance he gets lol

To quote a famous bard "The lady doth protest too much, methinks"

But I digress.

18-man content in this game is going away faster and faster and xi is basically being rendered the first solo mmo. But with numbers fluctuating and more often than not dwindling its no surprise they are making low man content a priority. The story is fantastic and some of the old endgame content was some of the best in the mmo-sphere (dynamis, salvage, einherjar, even nyzul was a hoot and so was mmm if you gave it a chance) but they have been broken down and/or reworked in such a way that its just not appealing anymore. Couple that with the poor ui, thousands of menus, silly lock out timers, etc and its not really a wonder that only the dedicated are sticking around and even they are starting to slip away. Plus who really wants to start building a weapon that's going to take months to well over a year sometime when you can just get a quick drop and move on, usually to a new game.

So the answer to why they did it is to just simply make it more accessible. It will be solo/trust friendly soon enough and then you wont even need 6 anymore. And like it or not xiv is the new money maker for se, not xi. So pleasing the few remaining by making accessible low-man content really is not a bad business plan. Just gotta roll with the punches if you have the insufferable urge to hold on.
This game was founded on hard alliance content... a solo MMO is terrible lol. I didn't say it was wrong they made it 6~18man possibility, its wrong that they give the same rewards. What idiot thought that up? Why would you make it easier to complete a battle with 6 players and give the SAME rewards as the hard 18man fight? What MMO in the history of ever has done this? It makes absolutely no sense, you either give exclusive drops or more drops to the 18 man crew. They did it with Divine Might and then they take a step back and screw Delve up. The only reason you don't hear people saying anything about it is because they don't give a crap about 18 man alliance. They all quit and came back to the game and want everything handed to them in this age. They don't have the players anymore to make a linkshell because they screwed up or quit and abandoned those that they played with. My question to SE is, what incentive is there from this point onward to have a functioning linkshell? Are we going to strip down our numbers again just like with Abyssea and then have another content come out that requires us to repair our linkshells? Who isn't tired of doing that when they have been running an LS?