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  1. #10
    Player
    Join Date
    Jan 2012
    Posts
    645
    Quote Originally Posted by FaeQueenCory View Post
    ?_?
    I don't understand your last statement...
    How does favoring single player gameplay (at least from 1-99) not make something "solo-oriented"?
    Cause.... That's kinda the definition... Of those words...

    And Camiie, you basically described the functions of the WKRs.
    I also used the word "more", let me put it this way, on FFXI, when I'm doing any sort of content, I'm in a group of some type over 50% of the time.

    In WoW it was probably about 30% of the time, XIV probably more like 25%, I will say there are some MMOs that are more group oriented ones though, I was probably in a group in Neverwinter over 70% of the time.

    At any rate, I stand by the statement that FFXI isn't a solo-oriented MMO, the most efficient way of meriting at 99 is yes, solo with trust (And the ONLY reason that this is is because I only can store 30 merits, if I could store 500, abyssea would be the better meriting spot in an alliance, but you use so much time building up chain and lights in an alliance, it makes it less efficient when meriting for only 300k xp total, if I needed more exp, Aby parties would blow trust soloing away). But at lower levels, grouping and doing GoV pages or levelling in abyssea is still more efficient, and for gear options, group activities are almost always more efficient than solo ones.

    Trust definitely made me lean towards soloing more for merits, but that's the only activity it changed, and I hope when they allow the use of Trust in groups and that they will change exp so that's no longer the case, but even with trust how it is, it's not nearly enough of a change for me to consider FFXI a "solo-oriented MMO" by any means.
    (2)
    Last edited by Selindrile; 03-17-2014 at 08:51 PM.