Why stop at 6 then? If these people can't muster the strength to create linkshells or parties within their play time, why don't we just drop all content down to 1~2 man so we can all duo it with our mules and trust npcs? How would you feel about that? Where exactly do we draw the line here lol. It should be obvious that a battle designed around 18 players is more difficult than a battle designed for 6 players. SE is allowed more freedom in monster strength when they know 18 players are going up against it instead of 6. The above poster refused to play a support job because he was a DD only meathead, why should they cater to people like that? He was probably one of those fail players that complained 24/7.