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  1. #11
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    well ceizak, yorcia are understandable, they are forests, so not every path is layd out (however the sanctuary of zitah is also a forest zone, but done very great, but doesnt feel so packed like yorcia for examples)
    the gates are tunnels underground (understandable) and have some small open fields
    Marjami is a mix of both and actually looks quiet well
    Morimar is now very open field, just looks very wasteland (there is really not much to see there)
    Foret is understandable, wildlife + ending of a river etc.
    Kamihr drifts on the other hand could have been very well open field, but this one really went overboard with corridors.
    (0)

  2. #12
    Player
    Join Date
    Jan 2014
    Posts
    5
    The problem seems that Ulbuka is supposed to be ridiculously hill-y, forcibly so in Kamihr Drifts' case (which is really lacking places to use climbing), but it's not handled so well. Take an old zone like Beadeaux for example, it leads you through a series of tunnels, and has hills/walls all around you throughout most of the journey, but eventually you get to climb on top of the hills and finally get to feel less claustrophobic. I think it's better to look at the new areas as dungeons, even the outdoor areas, as they're supposed to be hazardous and horrible to adventure upon. They simply have little variety apart from completely changing areas.

    This is one of the reasons I like Yorcia, it's a lot more spacious then it lets on and you actually have breathing room in reives. There's enough stuff littering the ground around you that makes it feel like a jungle and keeps it interesting.
    (1)

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