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  1. #11
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    They re-released Zied in this log-in though.
    (0)

  2. #12
    Player Evogolist's Avatar
    Join Date
    Dec 2012
    Location
    Bastok
    Posts
    67
    Character
    Evogolist
    World
    Fenrir
    Main Class
    PLD Lv 99
    You know what, I'd liked to see them make a few more adjustments to the current alter egos and their A.I. before they release any more. Ajido-Marujido at times can cast way too much and then sometimes he doesn't cast at all even with a full mp pool. Galadar just seems pretty useless to me. It's fine that they kept him in tune with the character and all, but at lvl 99 with ilvl gear equipped I kinda expected him to do a bit more both magical and physical dmg, but instead he hits for far less than he should.

    I think that it would also be nice to see some sort of variety with the alter egos instead of the typical tank/healer/attacker mode npcs. I'm curious to see how Nash plays out seeing as how we might not get her with the pups. Also other than being useful for early solo leveling and as of this next patch useful for early pre-ToAU missions, acquiring the alter egos just feels like I'm playing Pokemon with a Final Fantasy XI special npc skin on them. Not one npc does anything special that makes them more useful than the next. Healer A.E.'s will always be useful for that extra or much needed cure, Valaineral will imo always be the more preferred tank of the tank alter egos, and if I want something dead fast I just need to pull out both Ajido-Marujido and Shantotto for a quick Magic Burn. Of course Ulmia and Joachim are good for brd buffs, but that's all I can really say for them. So like I stated earlier a bit more variety in the npc's would be great.
    (1)

  3. #13
    Player Basileus's Avatar
    Join Date
    May 2012
    Location
    Bastok
    Posts
    12
    Character
    Laddie
    World
    Ragnarok
    Main Class
    RDM Lv 99
    It could be they are just trying to get all the alter ego's into the game first and then while and after they will tweak the A.I.s do be a little better. The one thing I would like to see is the option to remove AoE moves by them. That and having the Healers be a little more pro buff would be nice. Things like haste and bar-spells would be sweet. Time will tell, but so far, I am very happy with the Trust Campaign. Great idea indeed.
    (1)

  4. 03-17-2014 11:22 PM

  5. #14
    Player Frankbrodie's Avatar
    Join Date
    Apr 2012
    Location
    Yorkshire UK
    Posts
    73
    Character
    Frankbrodie
    World
    Phoenix
    Main Class
    BST Lv 99
    Quote Originally Posted by Basileus View Post
    It could be they are just trying to get all the alter ego's into the game first and then while and after they will tweak the A.I.s do be a little better. The one thing I would like to see is the option to remove AoE moves by them. That and having the Healers be a little more pro buff would be nice. Things like haste and bar-spells would be sweet. Time will tell, but so far, I am very happy with the Trust Campaign. Great idea indeed.
    Yeah I'm the same. I could solo most of the stuff (that I wanted to actually do) at 99 anyway. Then the level 117 RoE gear literally broke the game in two for me.
    The Trusts for me are just something useful to have out for a bit of a laugh whilst doing the Timed RoE's occasionally. Or just pull Kupipi out if I'm wary of aggro somewhere.

    That bit about the puppets of Nashmeira being separate trusts themselves is genius though.
    So you could still have Nashmeira out with both puppets if you used all 3 spaces for them. Win all round.
    (0)
    nunc est bibendum

  6. #15
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Heeey I thought they were going to able to help with the limit breaker fights? It doesn't look like you can even bring them to the maat fight? What gives?
    (0)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  7. #16
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Blah View Post
    Heeey I thought they were going to able to help with the limit breaker fights? It doesn't look like you can even bring them to the maat fight? What gives?
    Not Maat, and they added them to the 95 one last update.
    (0)

  8. #17
    Quote Originally Posted by Blah View Post
    Heeey I thought they were going to able to help with the limit breaker fights? It doesn't look like you can even bring them to the maat fight? What gives?
    Maat was never a party fight. It was a solo fight with your subjob turned off, to show you had mastered the abilities of your job. Trust can be brought into more battlefields you could do with a party in the past, but Maat will likely never have Trust enabled.
    (2)

  9. #18
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Ahem but I specifically remember seeing it somewhere.... *goes back to trudging through trust threads*
    (0)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  10. #19
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Eh I'll just post it, let us bring trusts to maat fight, technically they're not "people" they're Jeuno magic and he IS from Jeuno hehe so...maybe?
    (0)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  11. #20
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    I'm pretty against that idea really.

    no reason, they're all painfully easy if you have even a piece of a brain left in your head. They're designed to be solo fights... I can't even wrap my brain around this request lol :|
    (8)

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