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  1. #1
    Player Elemmire's Avatar
    Join Date
    Feb 2014
    Posts
    39
    Character
    Elemmire
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99

    Fix Draw In, Please

    Fighting mobs and being right next to them only to be spammed drawed in is very annoying... I know draw-in was a mechanic to keep from kiting mobs, but it doesn't have to be this ridiculous :\
    (7)

  2. #2
    Player Mefuki's Avatar
    Join Date
    Aug 2011
    Posts
    224
    Character
    Mefuki
    World
    Fenrir
    Main Class
    BLU Lv 99
    I'd like to see Draw in changed so it basically works like a reverse Knockback. Has the same effect as current Draw In but less disorienting. Plus, as an added bonus, it would be easier for SE to port such an effect to Monstrosity monsters(hint, hint, SE).
    (3)

  3. #3
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    I'm drawing a blank on what mob I fought recently that did this, but I'm all for a change. Trying to back slightly away from the mob (but still in melee range) since my camera was spinning wildly, only to get drawn in again as soon as it settled down was a real pain in my backside.
    (2)

  4. #4
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Maybe a mimic in outer Ra'Kaznar skirmish?
    (0)

  5. #5
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    The maroliths do this.
    (0)

  6. #6
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Draw in could at least have put you *near* the mob instead of precisely the exact same spot as the monster itself, along with every other person around. Make like three spots half a yalm away and move players to one of them at random.
    (3)

  7. #7
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Mirage View Post
    Draw in could at least have put you *near* the mob instead of precisely the exact same spot as the monster itself, along with every other person around. Make like three spots half a yalm away and move players to one of them at random.
    An adjustment to Draw In similar to the one that was made to Nyzul basically, I can agree with that.
    (0)