Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19
  1. #1
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99

    Blue Magic Enfeebles Are Feeble

    Hi SE, please consider looking at blue magic spells for inefficiencies. Particularly, blue magic enfeeble spells lack either magic accuracy, duration, or do not work at all. It is almost impossible to land any type of enfeeble on Arch Angel fights difficult and up, and it is very difficult to maintain any enfeebles on normal difficulty/other level 119+ fights. Benthic Typhoon should be a decent def down to use, but I must use a lesser spell, frightful roar, to maintain a long lasting duration. Please, check it. Thanks!

    Also, please keep trying to fix Tourbillion/Barbed Crescent as these spells would benefit Blue Mage quite a bit. Not having them at our disposal is quite lame. Hopefully, these will be fixed on next update. *Crosses Fingers*

    Thanks for the amazing job on keeping us up-to-date. I'm very excited for this next update.
    (11)

  2. #2
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    This. Yes please allow our enfeebles to be more consistent and suck less.
    (5)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  3. #3
    Player dragmagi's Avatar
    Join Date
    Feb 2012
    Posts
    88
    Character
    Dragmagi
    World
    Leviathan
    Main Class
    DRG Lv 99
    also can we get some kind of notice when enfebs actually work, currently it kinda a shot int the dark if enfebs actually landed at all.
    (8)

  4. #4
    Player
    Join Date
    Jan 2012
    Posts
    645
    Normal mobs don't generally last long enough that enfeebling them is cost effective, NMs are usually immune/resistant to any enfeebles that would be appropriate to cast on them. There are notable exceptions, but they're the exception, not the rule.

    I'd much rather any dev time be spent increasing the duration of our buff timers, or dear god, decreasing the per-spell cost of spells, we simply can't equip our DD spellsets and get a reasonable amount of interchangeable utility for specific fights.

    We don't have a lot of good debuffs, but some are situationally worthwhile, Frightful Roar, Retinal Glare, the obvious Sudden Lunge, (Tourbillion, if it were working, I definitely could get behind fixing this.), you could improve our Slows or Acc Down of Sandstorm, Dex down of Battle Dance, etc, but at the end of the day, are we really going to use these things? Probably not much.

    [rant]

    I'd much rather you increased our buff durations, casting times, and certain costs. I'd use Occultation if didn't cost a gajillion MP, I'd use Barrier Tusk and Orcish Counterstance and Warmup and Nature's Meditation if they lasted five minutes, I'd use Diamondhide if it didn't take 30 minutes to cast and wasn't worth it's MP cost, I'd use Pyric Bulwark if it wasn't completely worthless and was something like "Occasionally ignore physical damage 10~15% for 2~3 minutes" instead of the next single hit, I'd use Feather Barrier if it lasted longer and gave more Evasion.

    [/rant]
    (4)

  5. #5
    Player doctorugh's Avatar
    Join Date
    Nov 2011
    Posts
    50
    Character
    Doctorugh
    World
    Cerberus
    Main Class
    BLU Lv 99
    Suggestion to SE: Change Upgraded relic +2 to work for ALL blue mage buff spells (not just only under diffusion) or use new job point system to increase buffs 2% per "job point" allowing for a 60% increase in current value. Or use a combo of the two, relic feet with 5/5 diffusion buffs 45% and then 1% per "job point" for a total of 75% duration.

    And like Dragmagi said.....LET us KNOW when a debuff has landed! AND!!!! fix tourbillion or remove it, so I don't have to keep complaining about it.
    (4)

  6. #6
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Selindrile View Post
    Normal mobs don't generally last long enough that enfeebling them is cost effective, NMs are usually immune/resistant to any enfeebles that would be appropriate to cast on them. There are notable exceptions, but they're the exception, not the rule.

    I'd much rather any dev time be spent increasing the duration of our buff timers, or dear god, decreasing the per-spell cost of spells, we simply can't equip our DD spellsets and get a reasonable amount of interchangeable utility for specific fights.

    We don't have a lot of good debuffs, but some are situationally worthwhile, Frightful Roar, Retinal Glare, the obvious Sudden Lunge, (Tourbillion, if it were working, I definitely could get behind fixing this.), you could improve our Slows or Acc Down of Sandstorm, Dex down of Battle Dance, etc, but at the end of the day, are we really going to use these things? Probably not much.

    [rant]

    I'd much rather you increased our buff durations, casting times, and certain costs. I'd use Occultation if didn't cost a gajillion MP, I'd use Barrier Tusk and Orcish Counterstance and Warmup and Nature's Meditation if they lasted five minutes, I'd use Diamondhide if it didn't take 30 minutes to cast and wasn't worth it's MP cost, I'd use Pyric Bulwark if it wasn't completely worthless and was something like "Occasionally ignore physical damage 10~15% for 2~3 minutes" instead of the next single hit, I'd use Feather Barrier if it lasted longer and gave more Evasion.

    [/rant]
    or they could use their time and acutally fix enfeebling and make it worthwile again... Delve was a good start at it and then we went 10 steps backwards again wiht AAs tough mode and very tough mode, nothing lands reliable at all. this wouldnt only help blu, but other jobs too that have a huge arsenal of debuffing spells.
    (2)

  7. #7
    Player
    Join Date
    Jan 2012
    Posts
    645
    To make enfeebling worthwhile again on normal mobs, they'd have to maybe triple their hp and reduce universal delay a huge amount so you wouldn't be giving up a ridiculous amount of DPS to apply them.

    To make them worthwhile on NMs, yeah, they'd just have to stop making them resistant as Hell to everything and reduce universal delay a decent amount.

    And yes, they could, but I'd still rather have my buffs last longer.
    (2)

  8. #8
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Selindrile View Post
    To make enfeebling worthwhile again on normal mobs, they'd have to maybe triple their hp and reduce universal delay a huge amount so you wouldn't be giving up a ridiculous amount of DPS to apply them.

    To make them worthwhile on NMs, yeah, they'd just have to stop making them resistant as Hell to everything and reduce universal delay a decent amount.

    And yes, they could, but I'd still rather have my buffs last longer.
    I am not saying to make enfeebs worthwile on normal mobs, trash mobs are trash mobs, job balance doesnt matter there (to me). I would really like to see enfeebling matter on hard content stuff (like AA tough and very tough etc.). Delve made in some cases debuffs really matter at start, and debuffs actually did stick, it was a move in the right direction... and then Hardmode missions battles came by and everything went down the toilet flush.
    (3)

  9. #9
    Player
    Join Date
    Jan 2012
    Posts
    645
    True enough, and to that end I'll agree with you that it would be nice, I guess I just prioritize other things even within the realm of Blu more.

    Reducing universal ability to melee delay and increasing buff duration would go a lot further to increasing overall game balance, and would incidentally make enfeebling more rewarding on jobs that melee and enfeeble such as Blu, Dnc, and Rdm? (Lawl).
    (2)

  10. #10
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    I really don't see it as an either/or. There really isn't any point to us having debuffs if none of them land. I'd like them to fix debuffs and buffs. This isn't some kind of hostage situation where we have to decide which part of the job remains relatively useless.
    (5)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

Page 1 of 2 1 2 LastLast