I'm truly curious if most of you are just talking out your ass or if you've actually formed a functional 6 man Exp party and tried it in Adoulin areas.
I'm going to go with the ass talk, and the fact you have no idea how much JP will be earned solo or in a party. Excuse me for putting in bluntly.
Last edited by Karbuncle; 03-11-2014 at 08:42 AM.
It's simply going to be a repeat of ToAU merit parties with the few healers and brd getting insta invites and tons of DDs seeking only this time around you will have those DDs with their own little pocket party to come into your camp and kill your exp. Well not really a repeat once those brds and healers are done they won't be coming back on those jobs to get points for their DDs. And SE just said there will not be much difference between 6 man or solo. For group play to be better then solo with npcs the difference needs to be huge to make up for the time it'll take to get a support and a healer plus travel time(no waypoints other then skirmish or zone in from the closest field waypoint and revies to deal with) to the few decent camps that may or may not be open.
Maybe they will surprise me but I don't have high hopes for this bunch. They have great ideas but they are either listening to much to the players or not enough and bouncing back and forth. This whole JP thing reeks of the grind some of the more vocal people have been begging for so I don't expect a high rate of CP.
I think what Camate means is that the penalty for EXP per monster won't exist for parties in those areas, so you might as well team up and increase your kill speed, even if it's lowman, like a duo or trio.
Not saying this rudely, but I think you'll probably be wrong here. Unlike ToAU Areas, these new zones have several spots of monsters, and most of them are the same pockets of 2-3 mob types. Unlike ToAU areas, there won't be just one "Colibri camp", or one "Mamool" camp, theres several dozen and more potential camps, and theres just going to be more once they update the mobs as they planned out. These new zones are big, and all the enemies there are within the same general level ranges, and very few variances in monster density between them.
Anyone whos afraid of a ToAU style lockout and camp-fighting is just not thinking clearly. I can walk through any given Adoulin zone mentioned in the update notes and even places like Morimar or Foret and point out several potential exp spots.
Simply put, theres just not the limited exp areas like there were in the ToAU days.
Now exp parties? Some people are probably going to follow the same general principle of exp party set ups, and some people will certainly go the 3DD,BRD,COR,healer approach, its just logical and fast. But they're going out of their way with this system (and trusts) to make it to where exp parties are not the only solution. So you have options and its not like 2007 where all you can do while LFG is rot afk in whitegate. Its a new age in FFXI history and just cause people cant AFKleech in Abyssea doesn't mean we'll be back to afking in jeuno with our thumbs up our butts hoping theres a BRD lfg or the Colibri camp is open.
Edit: As far as rate of CP/JP go, theres a chance it'll be grindy, but like the poster above said, theres a better than good chance what they mean is Solo or party JP/Cp will be very close to about equal. Not that soloing is getting some buff up.
Last edited by Karbuncle; 03-11-2014 at 10:34 AM.
I have zero faith in SE and negative faith in the player base as a whole. There are just too few camps to support reg parties and trust parties. If the dungeons mobs are to annoying then exp parties will avoid them(only reason imps were a target is they had def less then wet paper bags crammed full of exp), and people will want to fight over the couple of good ones, if they are nice and juicy exp targets trust parties will be competing for them as well. While not getting the same per hour as a reg party they will no doubt ruin a camp for a reg party just like one drg, pup, blu could do back at 75 in the other decent camps besides bird. Then a course no one will want to move and try to push each other out.n
One thing that could help with it would be if you could gain CP points on any job and so that it removes some of the DDs from the field and if that is the case great but I won't get my hopes up. The other solution would be for SE to go head and allow you to invite other players into trust parties that way at least some what solving the brd problem. About the only thing going for this right now is the low server populations, and if they server merge like many have been asking for then this becomes a real cluster.
I think the target enemy isn't going to be as important as it was back then. Lets face it, we're significantly stronger. I can easily solo a Tough mob, even without trusts, back then unless you were a ridiculously good solo job, you weren't making quick work of anything above EP, even then some jobs could get rolled by EP, or at least end up red HP... The reason mobs were so pick and chose back then was because we were much weaker, and the easier targets made things... well, easier.
While some people will find easy camps, the idea that there will only be a few select squishy camps is again, just completely outdated. So long as the mob has no ridiculously tedious and annoying TP moves, any mobs is game these days. I think the only mobs who you'll want to avoid are probably the new Rams, Acuex, and Umbril... None of the other new enemies or enemy remakes have really devestating TP moves or something that makes them Exp unfriendly.
I mean, go out there, just take an hour or two and walk through all these new zones. They're big, and plentiful in the mob department. There will be no shortage of camps, and with the ability to warp to so many different areas, the chances of everything being taken are very slim. I mean, theres going to be congestion in some areas, because some people will fall back on easy prey, but its not a party-stopping thing nowadays that the squishy mob camp isn't open.
Again, not to pry rudely, but i think you're still very much blinded by 2007 era merit parties to see that the game just doesn't function quite like that anymore. Some mobs will be more desirable, some less, but I don't think any of them will truly be completely off limits, and if you can't find anyone who wants to exp with you on a camp that isn't on their approved list of mobs, then you always have the option to resort to soloing with trusts, which will be an acceptable alternative.
So if you get to a camp and theres people there, instead of believing its the only possible camp available and ruining all the exps, find a new camp. If someone comes to step on your toes, drive to their house and beat them in the face with a shovel.
Last edited by Karbuncle; 03-11-2014 at 11:56 AM.
You seem to be illiterate or retarded, I'll leave it to you do decide which since I don't really know you.
They're saying there wont be a large gap in EXP gained per monster when in a PT vs solo. Kill rate in a PT will far surpass kill rate solo, regardless if its job composition. Even 6 WHM/NINs will kill significantly faster than 1 WHM/NIN.
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