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  1. #111
    Player
    Join Date
    Jan 2012
    Posts
    645
    Kill rate is significantly faster with more people, yet exp per mob is significantly less, and so without an extremely populous camp, you will obtain far less exp, in time spent travelling/waiting for repops. With an endless flow of appropriately levelled monsters, a group will beat a single player using trust. But there simply is no location that exists like that at the moment.

    If Camate really meant that some monsters give bonus exp for people in groups (enough to nullify the negatives of grouping), that could be a solution, but that's why I asked, I saw nothing to suggest that would be the case.
    (1)

  2. #112
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Genoxd View Post
    You seem to be illiterate or retarded, I'll leave it to you do decide which since I don't really know you.

    They're saying there wont be a large gap in EXP gained per monster when in a PT vs solo. Kill rate in a PT will far surpass kill rate solo, regardless if its job composition. Even 6 WHM/NINs will kill significantly faster than 1 WHM/NIN.
    Or you know everyone and their brother bring out their trust NPCs so instead of 6 real people making one party you now have 6 parties those people can make with npcs that is were the real problem will be had. Right now it might not look like a problem cause of the low pop but what happens when the servers merge and we go back up to active numbers in the thousands. Again people have been begging for that and will come to past sooner or later.
    (0)

  3. #113
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    you dont need a bard or a whm for hardcore SoA merit grinding, cookie cutter backline meripo jobs arent needed.

    a 4 person party such as mnk dnc sch sam can roam through Woh gates and continuously annihilate everything. A rdm that is semi competent can also replace a sch as your only needed mage job.

    Setups can be flexible and still highly effective but too many ffxi sheep only know 1 way to make parties for things.
    (2)
    Death Penalty / Terpsichore / Murgleis / Nagi / Kikoku / Armageddon / Twashtar

  4. #114
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by Camate View Post
    Greetings,

    I'd like to address some of the concerns we’ve been coming across when it comes to job points.
    • Will there be enough monsters to farm?
      In the March version update we will be increasing the levels of monsters located in Dho Gates and Woh Gates. Additionally we will be making adjustments to the below dungeons for 6-person parties, and also making it so there is not much of a difference in the amount of capacity points that can be earned while in a party or solo.
      • Sih Gates
      • Moh Gates
      • Cirdas Caverns
      • Dho Gates
      • Woh Gates
      With these adjustments, we'd like solo players to focus on field areas and parties to focus on dungeons.
      *The uragnites and other monsters in Ceizak Battlegrounds already have the same party modifications as above.

    • Will future content be built around job points?
      For the time being our plan is to not balance the game based on job point enhancements.

      In the future when job point enhancements become the norm there is a possibility that content is designed based on them, but it would first be content for hardcore players that spent time enhancing.
    Mark my words, making the target areas for players to go being caves is a terrible idea. I have had a ton of people I have known complain about how they hate that caves are the best place to level outside of Abyssea till you get to Abyssea itself, spending hours upon hours looking at the bland walls of Gusgen or Crawler's Nest. By doing this with these points you are not only forcing people out of Abyssea, but making the caves the most desirable of locations, which also cuts down out options of locations it would seem and in the end only serves to create congestion in more ways than one. Also, you are making this system nearly exclusive to Adoulin, I admit I have no great love for those who refuse to buy the expansion, I find it foolish in many ways, but admittedly anyone without the expansion will be flat out screwed with this as their only option will be to slowly get points by killing worms and turtles in Gustav for instance.

    The best way to do this is simply make all areas count the same, remove the party XP reduction in it's entirety, increase respawn rates to something like 3 minutes rather than 5(or simply an Abyssea like system for repop speeds) in all areas with monsters who will be able to reward us with these capacity points. Lastly, do not restrict these points from events in any way, let us get them how we please in events such as Skirmish. I can not stress how important the last point is to me as I can tell you right now, were it not for the XP I get from Ra'Kaznar Skirmish, I wouldn't do the event, I hardly get any reward from that content and could go off on a tangent on how I want it to be changed but in the end my point comes down to the fact that for now it's a 2 birds with 1 stone kinda deal, I get merits for AAs and such while I do the content, in the end it's slower than farming XP outright but it serves a purpose is my point. If capacity points are the same then it incentivises doing more content rather than doing less content like this for the sake of specifically getting these points, and if people have to go out of their way to farm these points I can assure you many people including myself will find this very, very boring.
    (4)

  5. #115
    Player Hohito's Avatar
    Join Date
    Dec 2013
    Location
    Windurst, Shiva Server
    Posts
    7
    Character
    Hohito
    World
    Shiva
    Main Class
    SMN Lv 99
    You're living in dreamland if you think 6man parties are coming back. Your world, and mine, is MIRED with terrorists waiting to destroy parties with I can't heal too fast, my first wep is a dagger, I didn't buy that spell nonsense. Good luck wit dat. But, I like the idea of making one job UBER for solo reasons.
    (1)
    Hohito
    Windurst/Shiva
    JOB MASTER SMN Su2 PLD DRK BRD NIN

  6. #116
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Demonjustin View Post
    Stuff
    Completely agreed. Being confined to caves in order to get decent exp is a terrible idea. Running through them or doing quests in them is fine, but spending hours upon hours in them is extremely boring and also doesn't do justice to the usually much prettier outdoors areas your developers make. Give pretty areas more screentime than ugly areas, please.
    (6)

  7. #117
    Cave areas also rarely have background music, while outdoor areas often have wonderful music. Maybe I'm just one of the rare players that doesn't get tired of the BGM and want to turn it off to put something else on...
    (2)

  8. #118
    Player
    Join Date
    Dec 2013
    Posts
    1,098
    Quote Originally Posted by bungiefanNA View Post
    Cave areas also rarely have background music, while outdoor areas often have wonderful music. Maybe I'm just one of the rare players that doesn't get tired of the BGM and want to turn it off to put something else on...
    I am sort of in between these in all honesty, but only because I mute the FFXI music so I can have my Kingdom Hearts 1/2/so on, FFX/-2/XI/XII/XIII-/-2/-3 Soundtracks play instead. :P
    (0)

  9. #119
    Quote Originally Posted by Selindrile View Post
    Kill rate is significantly faster with more people, yet exp per mob is significantly less, and so without an extremely populous camp, you will obtain far less exp, in time spent travelling/waiting for repops. With an endless flow of appropriately levelled monsters, a group will beat a single player using trust. But there simply is no location that exists like that at the moment.

    If Camate really meant that some monsters give bonus exp for people in groups (enough to nullify the negatives of grouping), that could be a solution, but that's why I asked, I saw nothing to suggest that would be the case.
    relax, considering the generally "meh" quality of the existing job points why would anyone be in any hurry to get them anyway? wait until they have decent categories down the road and just accumulate them for now, that can be done while you are doing all your normal day-to-day grind stuff. instead of having to remove and retask them again in a month when we get the next set of options. Same thing I'm doing on JSE rem chapters, just accumulating them for now until I see what's there in the AF3 upgrades. I have 12 99s, trying to 119 every one of them on 3 sets would just be insane, so I'll wait to see my best options. Kinda angry I did full bard AF to 109 and body to 119 already because of just that.
    (0)

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