Not saying this rudely, but I think you'll probably be wrong here. Unlike ToAU Areas, these new zones have several spots of monsters, and most of them are the same pockets of 2-3 mob types. Unlike ToAU areas, there won't be just one "Colibri camp", or one "Mamool" camp, theres several dozen and more potential camps, and theres just going to be more once they update the mobs as they planned out. These new zones are big, and all the enemies there are within the same general level ranges, and very few variances in monster density between them.
Anyone whos afraid of a ToAU style lockout and camp-fighting is just not thinking clearly. I can walk through any given Adoulin zone mentioned in the update notes and even places like Morimar or Foret and point out several potential exp spots.
Simply put, theres just not the limited exp areas like there were in the ToAU days.
Now exp parties? Some people are probably going to follow the same general principle of exp party set ups, and some people will certainly go the 3DD,BRD,COR,healer approach, its just logical and fast. But they're going out of their way with this system (and trusts) to make it to where exp parties are not the only solution. So you have options and its not like 2007 where all you can do while LFG is rot afk in whitegate. Its a new age in FFXI history and just cause people cant AFKleech in Abyssea doesn't mean we'll be back to afking in jeuno with our thumbs up our butts hoping theres a BRD lfg or the Colibri camp is open.
Edit: As far as rate of CP/JP go, theres a chance it'll be grindy, but like the poster above said, theres a better than good chance what they mean is Solo or party JP/Cp will be very close to about equal. Not that soloing is getting some buff up.



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