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  1. #91
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ravenmore View Post
    It's more then that, what they want is speed and to make the most of their play time, mobs that are harder are slower to kill. More so the brds and healers that are whoring out those jobs to gear their DDs are going to want speed far more then the DDs just wanting to get something. Back at 75 I could find DDs even good DDs all day that would be more then willing to go kill trolls just to make some progress but getting that rdm or brd to go was not going to happen unless they owed you a favor. So when you say some players what you really should say is most support classes and when the people that are class whoring are done they won't be taking one for the team and getting on those jobs to help they will be seeking on their DDs to cap them out.
    camps are limited for sure, but this time its a bit different. If I didnt misunderstand this, you actually need to be on that job to accumalte JP for it. So yeah whoreing out your Melee Jobs with BRD doesnt work. But that doesnt matter since any 6 man pt will overkill any camp way faster then it ever was done in ToAU era (assuming the melees dont suck).
    (1)

  2. #92
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Damane View Post
    camps are limited for sure, but this time its a bit different. If I didnt misunderstand this, you actually need to be on that job to accumalte JP for it. So yeah whoreing out your Melee Jobs with BRD doesnt work. But that doesnt matter since any 6 man pt will overkill any camp way faster then it ever was done in ToAU era (assuming the melees dont suck).
    I agree with this. The biggest thing isn't even nasty mobs, they'll die quickly just the same. It's a matter of mob respawn and density. There's obviously nothing like that in non-Adoulin areas and not too many in Adoulin. A strong DD with a healer can already lay waste to almost any camp in Adoulin. What will a PT of 3 strong DDs with BRD and COR buffs do?
    (1)

  3. #93
    Player
    Join Date
    Jan 2012
    Posts
    645
    Quote Originally Posted by detlef View Post
    I agree with this. The biggest thing isn't even nasty mobs, they'll die quickly just the same. It's a matter of mob respawn and density. There's obviously nothing like that in non-Adoulin areas and not too many in Adoulin. A strong DD with a healer can already lay waste to almost any camp in Adoulin. What will a PT of 3 strong DDs with BRD and COR buffs do?
    Not get any exp, or rather, far less than a soloist with trust out.
    (0)

  4. #94
    Quote Originally Posted by Dragoy View Post
    Feary,

    Assuming you're asking me, or everyone in general, I do not. They actually never released FFXI for the PS2 around here, and even if they did, I'm not sure if the on-line services are available (I don't remember any friends even who would have their PS2 connected to the internet).
    I had to check if my slim and silver PS2 even has a port for its NIC, as I never paid any attention to the thought of having it connected to anything. Didn't go as far as to plug anything into it, however. :E

    Had I the option, I would at most use the PS2 for 'dual-boxing'. I can not imagine myself full-timing it.


    Furthermore, if from that you're going for 'why not get access to Adōulin then', well, I just don't see anything attractive enough for me around there. I may consider getting it when/if the story is more finished, or if they reduce the monthly fee (or/when there is a cheap-o release of it).

    Maybe.
    PS2 doesn't use any specialized online service, it directly connects. Each game had its own independent servers back then, there was no central hub. It was like your PC, hook it up to the connection and configure the networking settings to attach to your network, then online works. FFXI servers are still up, which is all this game requires.
    (1)

  5. #95
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    The nice thing about Abyssea was that it gave a chance for healers/supports/tanks to play half-assed and still get EXP just like everybody else.

    Seriously, tanking colibri and imps felt like a job.
    (2)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  6. #96
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    The nice thing about Abyssea was that it gave a chance for healers/supports/tanks to play half-assed and still get EXP just like everybody else.

    Seriously, tanking colibri and imps felt like a job.
    What lolol. Why would you bother taking a tank to either of those unless you meant level 60 parties and even then just TP burning them was just as good as having a tank trying to hold hate.
    (0)

  7. #97
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    I'd like to address some of the concerns we’ve been coming across when it comes to job points.
    • Will there be enough monsters to farm?
      In the March version update we will be increasing the levels of monsters located in Dho Gates and Woh Gates. Additionally we will be making adjustments to the below dungeons for 6-person parties, and also making it so there is not much of a difference in the amount of capacity points that can be earned while in a party or solo.
      • Sih Gates
      • Moh Gates
      • Cirdas Caverns
      • Dho Gates
      • Woh Gates
      With these adjustments, we'd like solo players to focus on field areas and parties to focus on dungeons.
      *The uragnites and other monsters in Ceizak Battlegrounds already have the same party modifications as above.

    • Will future content be built around job points?
      For the time being our plan is to not balance the game based on job point enhancements.

      In the future when job point enhancements become the norm there is a possibility that content is designed based on them, but it would first be content for hardcore players that spent time enhancing.
    (9)
    Devin "Camate" Casadey - Community Team

  8. #98
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    A bit disappointed.
    (7)

  9. #99
    Player
    Join Date
    Jan 2012
    Posts
    645
    Quote Originally Posted by Camate View Post
    Additionally we will be making adjustments to the below dungeons for 6-person parties, and also making it so there is not much of a difference in the amount of capacity points that can be earned while in a party or solo.
    How? Right now there's really nowhere a group can go to approach the exp/hr a well-geared soloist with trust can, except for, yannow, Abyssea.
    (5)

  10. #100
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    What ever, another failed idea on SE part. If they can't see how much of a bad idea this is then you know what I don't get paid to point it out to them.
    (4)

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