Ah, sorry. I'm assuming it's because they want to encourage a certain form of play. Would love to hear the rationale straight from the Behemoth's mouth, of course.
I personally think it is smart of them to restrict it, as it will create a specific kind of party outside of the ones we see currently...
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
I wonder how many viable camps there actually are in Adoulin areas? I know I haven't hit every single nook and cranny, but as is it doesn't really look that promising. I know there are level 96+ monsters shoehorned into some of the older areas, but most of those I've seen don't seem that great. Is there an equivalent to Mamool Ja Staging point or Colibri camp other than maybe the area with frogs and pugs in Marjami Ravine? Where's the obligatory crab area? (Not that anyone would actually tell where their super double top secret XP camps are)
I suspect it has something to do with the way experience is earned in abyssea. I think they've mentioned in the past that the way the battle system is set up in those is different than the rest of the game. Likely the same reason mob/family kills for RoE don't register while in abyssea either.
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |