They fill the same basic niches and that is of a Final Fantasy themed MMO and a Japanese based MMO for the JDM nothing much else sets them apart from other MMOS(the story and CS could be another niche but from what many have seen posted and in game that doesn't seem to matter much). People forget that FFXI was nothing more then a clone of EQ but found a good niche with the Final Fantasy fan base. The many WoW clones fail cause they can't finds a niche to fill that WoW doesn't already have and the only niche WoW didn't have and were 14 is making head way with is FF name. The only game other then Final Fantasy that would come with such a large built in fan base would be a Starcraft MMO and even as a straight reskin and rename of WoW would make so much bank it would be sickening.
I have to wonder why SE didn't offer a "classic" server when they first started to go at old FFXI with a butcher's cleaver...
Well lets look at it this way the good old days you are missing and that style of MMO are long dead, this can be backed up by the creator of EQ failing so hard every time he has tried to bring that play style back. His last kick starter barely made it to the half way point. People miss the good old days cause their friends were still playing the game not cause of the game it self and many of those friends left for what the old game was. If they said it was cause of the changes they were lying
to them selves or to their so call friends. They out grew the game, became bored with it at it's core or just no longer had the time to dedicate to a MMO and nothing SE could have done would have kept them around.
Any classic server would just be made of long dead and boring content anyway as well and as seen in the other treads new people don't want to bother with old content so they wouldn't join that server. Believe it or not people were long sick of sky, sea and limbus and every other old endgame event. The times people found killing Kirin to be fun was exceeded some where in 2005.
I can remember on Odin, when I started, there were upwards of 6000+ people on each day. In fact they had to stop letting people join that server. This was before level Sync, before crazy exp gain (DC was still only 50 xp), before pages etc. It's amazing that even though the game was so hard and difficult at that time, that there were more people playing at that time than there is now. I understand there are a million reasons to leave the game, however, assuming that making the game easy would make this game better isn't necessarily the answer either. A lot of people enjoy a challenge, regardless if you want to acknowledge that or not. I think the populations of the past, show that people like a challenge. Granted, it's probably an older crowd by age. This of course, is just my "personal" opinion.
Personally I would love to see another game come out that was as difficult as FFXI of old was. But then, I look at the game as something I would like to play for a while, not something I will conquer in a few months and be bored with.
Odin server shouldn't be used as an example though. It was a very popular server, one which you could win bets with saying I'm sure they are going to have to have a maintenance this week due to over population. Heck they even at a point begged people to move due to the over crowding. No other server had as much emergency maintenance as Odin did.
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