Quote Originally Posted by Selindrile View Post
This is not true at all, obviously, while they won't and shouldn't do this, lets say they gave Sam a job ability that quadruples their damage for the next 5 minutes. Suddenly, you'd see Sams everywhere, because they'd do insane amounts of damage compared to everything else. If you can admit that this is the truth, then it's only about finding where the actual balance is for the buff needed.

There's plenty of other things they can do to even out job power levels without doing the things you listed, there are any number of solutions that could make less job disparity rather than nerfing monk. It's just a matter of balancing the result.

In my opinion Monk would be in need of a nerf if it made content too easy to complete. It does not, therefore, it is the other jobs that are in need of a buff instead, because they are far less desirable than monk. Some job disparity from event to event is alright, even desired, but, the way it is currently is not a healthy distribution.
my line was more meant aline with: MNK has excellent damage and excellent survivability and excellent flexibility among the DD jobs, unless you give other DDs the same amount of survivability, flexibility and damage output (this can occur via other means) there is no way they will touch monk at all.