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  1. #1
    Player Siviard's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99

    [Suggestion] New Geomancer Spells (for pet jobs!)

    As it stands now, the only job currently that can provide Attack/Accuracy/Mag. Atk. Bonus etc. bonuses that affect BST, SMN, and PUP pets is Corsair.

    So, why not add Geomancer to that?

    Here's my suggestions for new Geomancer spells.

    Indi-Howl / Geo-Howl - Raises Pet Attack and Ranged Attack for Party Members within the area of effect.

    Indi-Feral / Geo-Feral - Raises Pet Accuracy and Ranged Accuracy for Party Members within the area of effect.

    Indi-Rage / Geo-Rage - Raises Pet Magic Attack Bonus and Pet Magic Accuracy for Party Members within the area of effect.

    Thoughts? Criticisms? Post them here.
    (1)

  2. #2
    Player
    Join Date
    Dec 2013
    Posts
    288
    Like many other new ability suggestions, yeah, would be cool. Problem with GEO is that you'd probably be hard pressed to find a time to use these. This is especially true when you can already lower enemy defenses/evasion/magic evasion/magic defense/etc.

    Still, it would be welcomed.
    (1)

  3. #3
    Player Siviard's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Crevox View Post
    Like many other new ability suggestions, yeah, would be cool. Problem with GEO is that you'd probably be hard pressed to find a time to use these. This is especially true when you can already lower enemy defenses/evasion/magic evasion/magic defense/etc.

    Still, it would be welcomed.
    Well, it may come in handy for that LS on Shiva I've been hearing about that has been doing AA Fights as all pet jobs. Heard they got AA Taru kill on Normal the other day.
    (0)

  4. #4
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    Dec 2013
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    I can see a use for it, but at the same time, I can understand that there isn't a real need for it. EVA Down and DEF Down do basically cover it. Having a Pet Attack one could come in handy if you are using a ton of pets like the instance you're talking about but that being said it's not common nor is it efficient at all, and the only thing these would really do is let you double up on 1 of the stats basically or let the GEO do both from a distance with 1 down and 1 up.
    (1)

  5. #5
    Player
    Join Date
    Jan 2012
    Posts
    62
    what they need to do is either make lupons not have the health/def of a wet tissue or lower some of the costs (almost 300 for the most used geo spell is a bit much) most bosses (which is really the only place people give a hoot to use GEO anyways) they tear through them quick and at 300 a use it doesnt leave you much room to do other things...like do some barely worth while nukes (or what i get stuck doing, being a haste and -na boy)

    still really wish that geo was more like the tactics version, axe weilding DDs that did good debuff nukes.
    (1)

  6. #6
    Player Lithera's Avatar
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    Mar 2011
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    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    So the reasons against this is because you won't use it often, yet how often does a Cor use the pet rolls unless they're in a pet heavy party? Am I missing the logic there or something?
    (0)

  7. #7
    Player Lithera's Avatar
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    Mar 2011
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    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Yes I loved the tactics version always groaned when I saw one in a fight.
    (1)

  8. #8
    Player Siviard's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    336
    Character
    Siviard
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Demonjustin View Post
    Having a Pet Attack one could come in handy if you are using a ton of pets like the instance you're talking about but that being said it's not common nor is it efficient at all.
    To be frank, I don't really think people who enjoy using pet jobs really give a rat's rectal cavity about efficiency. They got tired of having to go MNK x4 WHM BRD to everything even though they prefer using their pet jobs. They care more about doing current endgame content with the jobs they love using. To hades with "efficiency", they want to have fun. Besides, FFXI is a "game" that's supposed to be "fun". You using that word "efficient" makes you look like you consider FFXI your full-time job. Just sayin'

    Anyhow, I got on my BST and went with them to another AA fight yesterday. Sure enough, BST pets were having major accuracy issues. Just from eyeballing, accuracy was around 50-60% which is horrible. These were Lv. 117 pets too. They didn't have a Corsair in the group though, but when I did research on COR's pet enhancing rolls, they don't seem to add too much of a buff, and it also is dependent on the roll. That's why I think giving Geomancers new spells that enhance pets is a good idea. The buff would be dependent on the Geomancer's Geomancy and Handbell skill, not luck like Corsair.
    (1)
    Last edited by Siviard; 03-06-2014 at 03:54 AM.

  9. #9
    Player
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    Dec 2013
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    1,098
    Quote Originally Posted by Siviard View Post
    To be frank, I don't really think people who enjoy using pet jobs really give a rat's rectal cavity about efficiency. They got tired of having to go MNK x4 WHM BRD to everything even though they prefer using their pet jobs. They care more about doing current endgame content with the jobs they love using. To hades with "efficiency", they want to have fun. Besides, FFXI is a "game" that's supposed to be "fun". You using that word "efficient" makes you look like you consider FFXI your full-time job. Just sayin'

    Anyhow, I got on my BST and went with them to another AA fight yesterday. Sure enough, BST pets were having major accuracy issues. Just from eyeballing, accuracy was around 50-60% which is horrible. These were Lv. 117 pets too. They didn't have a Corsair in the group though, but when I did research on COR's pet enhancing rolls, they don't seem to add too much of a buff, and it also is dependent on the roll. That's why I think giving Geomancers new spells that enhance pets is a good idea. The buff would be dependent on the Geomancer's Geomancy and Handbell skill, not luck like Corsair.
    I wasn't saying don't do it, BST sucks, I was saying that it's not something common enough to really need to be done, it's a nice idea, it might have a few applications, but it's hardly a game changer. If you want to fix pet job problems when it comes to things like Accuracy and Attack or DEF you should ask for food that you can feed pets for buffs. Why no one ever brings up the idea is beyond me but I would have thought that a Pet Sushi Zeta for your pet that gives some moderate accuracy of a Pet Curry Zeta that would raise your attack of your pet, something along these lines that you could feed your pet with Reward that would buff them, would be much better than giving a job a pet buff. This is especially the case when you yourself said that the COR buffs are lackluster, and SE probably wouldn't do a whole lot better with GEO.

    The point I was trying to get across if the only time these buffs would mean much anyways is if you literally went with nothing but pet jobs, I have seen people actually take BST/NIN to AA fights, but never did they take only BST/whatevers, and the only time a pet buff from a job like GEO, who is so limited on their spells they can have active at once, would actually use these is when they have no other jobs to support.
    (1)

  10. #10
    Player Peepiopi's Avatar
    Join Date
    Jun 2013
    Posts
    72
    Character
    Aoikaminari
    World
    Odin
    Main Class
    RUN Lv 99
    Quote Originally Posted by Siviard View Post
    To be frank, I don't really think people who enjoy using pet jobs really give a rat's rectal cavity about efficiency. They got tired of having to go MNK x4 WHM BRD to everything even though they prefer using their pet jobs. They care more about doing current endgame content with the jobs they love using. To hades with "efficiency", they want to have fun. Besides, FFXI is a "game" that's supposed to be "fun". You using that word "efficient" makes you look like you consider FFXI your full-time job. Just sayin'

    Anyhow, I got on my BST and went with them to another AA fight yesterday. Sure enough, BST pets were having major accuracy issues. Just from eyeballing, accuracy was around 50-60% which is horrible. These were Lv. 117 pets too. They didn't have a Corsair in the group though, but when I did research on COR's pet enhancing rolls, they don't seem to add too much of a buff, and it also is dependent on the roll. That's why I think giving Geomancers new spells that enhance pets is a good idea. The buff would be dependent on the Geomancer's Geomancy and Handbell skill, not luck like Corsair.
    I'll have to go with Demonjustin on this one. I totally agree with what you said about playing what you want to play at end game. I just recently posted a topic about that too just a few days ago. However, the only time I think pet buffs (Even Corsair pet buffs) would ever be used would be in situations where pet jobs made up the majority of the DD in a party/alliance. I would love to see that. Right now though, even if they gave Geomancer a pet buff, it wouldn't be used because people only shout for those monks or rangers, who have no use for pet buffs.

    I'd love to see more love for pet jobs for sure, so I'm with you on that. But can you honestly tell me that you see even Corsairs - who already have pet buffs - be asked to use them at endgame boss fights? I think giving Geomancers a pet buff before improving endgame job balance is kind of putting the cart before the horse.
    (0)

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