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  1. #21
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    In order to introduce a system where HP and MP recover naturally, we would have to limit it to occur only when you are not in battle due to battle balance. While it seems easy to determine when a player is or is not in battle, in actuality this process causes a significant amount of server stress, and thus this type of system would be difficult to implement.

    If we were to make adjustments it would be to increase the rate of healing recovery, but we need to consider that fact that back row jobs can heal during battle, so balancing this properly will be somewhat tricky. With that said though, we would like to look into and see if there is something we can do. Once we have additional information we’ll be sure to share!

    I'll have to look for it - but one of the community team posted back just before (or after Adoulin) - or it might have been on a broadcast somewhere - that the /heal system would be updated to recover much more quickly or updated to work like modern MMOs, because the speed at which it recovered was outdated compared to the amount of HP/MP we have now; are adjustments of some sort still planned for/ heal?
    (0)
    Last edited by Dazusu; 03-10-2014 at 03:22 AM.

  2. #22
    Quote Originally Posted by Camate View Post
    If we were to make adjustments it would be to increase the rate of healing recovery, but we need to consider that fact that back row jobs can heal during battle, so balancing this properly will be somewhat tricky. With that said though, we would like to look into and see if there is something we can do. Once we have additional information we’ll be sure to share!
    Pretty much the only content that this would affect is WKR, which means it doesn't affect anything at all. In alliance content like DM II, the casters will have ballads to make /heal completely unnecessary. In small party content, such as Skirmish and 6-man Delve, there is enough running around and constant healing required (due to gimmicks like encumbrance) that /heal is simply impractical. What exactly is the balance that needs to be struck?

    The "/heal" command is so outdated that the only time I've personally seen people use it, at least in recent memory, is when the whole party/alliance is weakened and there is literally nothing else to do. In those situations, even the melee DD /heal just to make it seem like they are doing something. Please fix it sooner rather than later.
    (3)

  3. #23
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Please at the very least bring in a set of equipment with high hMP/hHP on it. A set with at least 100 of each total would make life a lot less miserable, especially when soloing. Heck even just for MP... mage jobs are at quite a disadvantage soloing still - because whereas in a real party a mage used to be able to heal while mobs were being pulled - with trusts - melee can just go and go and go because of healing from NPCs - but mages have to stop all the time to heal and it takes forever.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  4. #24
    Player Xantavia's Avatar
    Join Date
    Mar 2011
    Location
    Serpent General Wannabe
    Posts
    307
    Character
    Xantavia
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Olor View Post
    Please at the very least bring in a set of equipment with high hMP/hHP on it. A set with at least 100 of each total would make life a lot less miserable, especially when soloing. Heck even just for MP... mage jobs are at quite a disadvantage soloing still - because whereas in a real party a mage used to be able to heal while mobs were being pulled - with trusts - melee can just go and go and go because of healing from NPCs - but mages have to stop all the time to heal and it takes forever.
    Sounds good, but do people really want to carry another set of gear in their inventory? I'd rather an accessory that provided a massive amount in 1 piece.
    (0)

  5. #25
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Yeah. Giving us one single piece with massive hMP and hHP is probably the simplest solution. Make them... an earring or something. with +50~100 hHP and hMP, depending on level. Starting at 50/tick at lv50 and increasing to 100 at lv99.
    (3)
    Last edited by Mirage; 03-14-2014 at 07:09 AM.

  6. 03-14-2014 03:12 PM
    Reason
    Not posting in troll forums anymore

  7. #26
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    Quote Originally Posted by Mirage View Post
    Yeah. Giving us one single piece with massive hMP and hHP is probably the simplest solution. Make them... an earring or something. with +50~100 hHP and hMP, depending on level. Starting at 50/tick at lv50 and increasing to 100 at lv99.
    I'd be into this. I only suggested a gear set because I have low expectations.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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