Quote Originally Posted by Camate View Post
If we were to make adjustments it would be to increase the rate of healing recovery, but we need to consider that fact that back row jobs can heal during battle, so balancing this properly will be somewhat tricky. With that said though, we would like to look into and see if there is something we can do. Once we have additional information we’ll be sure to share!
Pretty much the only content that this would affect is WKR, which means it doesn't affect anything at all. In alliance content like DM II, the casters will have ballads to make /heal completely unnecessary. In small party content, such as Skirmish and 6-man Delve, there is enough running around and constant healing required (due to gimmicks like encumbrance) that /heal is simply impractical. What exactly is the balance that needs to be struck?

The "/heal" command is so outdated that the only time I've personally seen people use it, at least in recent memory, is when the whole party/alliance is weakened and there is literally nothing else to do. In those situations, even the melee DD /heal just to make it seem like they are doing something. Please fix it sooner rather than later.