Quote Originally Posted by bungiefanNA View Post
So how does monstrosity's quick healing strain the server less than it would for having it outside of it? The detection is still running, as it is with Trust.
Well, to be fair, Monstrosity only stops healing you when you get hit. You can be in battle, as in have hate on a monster, and heal all the same either way, it only depends on your being hit. That being said, Trust goes off an 'in-battle' system, as in checking to see if you have hate on a monster, and prevents you from using the spells if you do. So while it's taking the same kind of server stress for Trust we can't really say it's the exact same for Monstrosity.