Quote Originally Posted by Camate View Post
Greetings,

In order to introduce a system where HP and MP recover naturally, we would have to limit it to occur only when you are not in battle due to battle balance. While it seems easy to determine when a player is or is not in battle, in actuality this process causes a significant amount of server stress, and thus this type of system would be difficult to implement.

If we were to make adjustments it would be to increase the rate of healing recovery, but we need to consider that fact that back row jobs can heal during battle, so balancing this properly will be somewhat tricky. With that said though, we would like to look into and see if there is something we can do. Once we have additional information we’ll be sure to share!
For HP it would be good if it was based on a percentage of max HP instead of being fixed, this way it would work better while under the effects of of HP boost regardless of area. Or at least have it scalate much faster with a +5 to +10 HP per tick bonus instead of the current +1.

For MP I'd probably like seeing something like this :



That way it would be much better for full heals while being almost the same for shorter ones like the kind of /heal we do while in battle.

It would need some serious tweaking, but you get the idea.