
Originally Posted by
Camate
Greetings,
In order to introduce a system where HP and MP recover naturally, we would have to limit it to occur only when you are not in battle due to battle balance. While it seems easy to determine when a player is or is not in battle, in actuality this process causes a significant amount of server stress, and thus this type of system would be difficult to implement.
If we were to make adjustments it would be to increase the rate of healing recovery, but we need to consider that fact that back row jobs can heal during battle, so balancing this properly will be somewhat tricky. With that said though, we would like to look into and see if there is something we can do. Once we have additional information we’ll be sure to share!