Quote Originally Posted by leorez View Post
the one thing that i noticed people always didnt love but never made a big deal of was how super slow resting took. It would be nice to have the healing become more proportional with how high level you are...and speed it up a bit too (at this point in the game i dont see why not)

I also liked how the trust NPCs would just recover (or so it seems) right as they got out of combat, though i kinda get why they want us to /rest to heal up, it wouldnt bother me if once your out of combat and have no agro you just start to heal.

Its nothing major, just a thought while doing some solo sparks stuff after coming back from a long break.
This is also how monstrosity works... and Final Fantasy XIV ^_^;

I would like to see this change implemented as well. I think a simple crazy auto-regen/refresh when not engaged would eliminate the need to heal which might be a little gamebreaking, but perhaps a balance of both– auto-regen/refresh when not engaged, aggroed or have a slip damage effect, and a bonus for /heal