Monsters that use Encumberence, can hit us with Weakness and basically 1-shot us, that can drop our HP to 1 in a single attack and slaughter us before we have a chance to react.
Drop pools filled with items from content 14 levels lower than that of what we are participating in, often filling our pool with a ton of items we will never use.
A Key Item, needed in higher quantities than the previous, yet with a drop rate so stupid that people have went 0/20~0/25, which in an event that takes 20~45 minutes on average, is no small number.
Fragment drops that are just as low as before, equating to 5 fragments per monster at best, while the +2 Stones are still so high, now at 40,000, that it is completely stupid to try saving up for them.
To top it off, we have a large area with multiple maps and no quick or easy way to navigate it, with the only saving grace being that monsters respawn and you can create a rotation in a small area.
These are all of the issues I have with the new event. Besides that, love it, but these really bring it down. Balanced monsters isn't to much to ask for.
Neither is a decent drop rate on the KI, or event relevant drops being in the pool rather than drops from the old areas that aren't even of use anymore.
Fragment drop amounts could have and should have been increased, the only purpose the old stones serve now days is to be traded in for these, which sort of offsets this issue, by creating another.
Lastly, there is not a single reason I can think of that the map should have been cut into 5~10 pieces rather than making 1 large map so we can actually navigate well. I understand the idea of making a maze, thats nice, but the normal zone isn't a maze, and if it were supposed to be a true maze why give us a map at all?

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