DD automatons, yes in the past use to do more damage than the master because the master sucked horribly at that time. SE still had no idea what they wanted to do with PUP and they remained mostly on mage gear. None of the master buffs we've received had been implemented yet. I don't think the solution is going back to that time. I'm simply saying besides letting maneuvers last longer, the master's damage output is fine in my opinion.
I do agree that JA delay sucks but the problem with being competitive is more with the automaton itself. Pets in general aren't very durable in current difficult activities and I agree that we shouldn't have to have a dedicated pet party to get buffs. It is very viable to have the pet catch up simply by increasing the amount of attachments and potency of attachments. That way we can get our pet buffed. Turbo Charger was a great start in that direction, now they just need to address other things like accuracy and defense. An accuracy attachment like Attuner, to ignore a percentage of evasion, would be nice.
SE put themselves in this spot, if they don't want pets to receive buffs and make these events with really high evasion/magic evasion/attack/etc., they need to deal with the fact that pets will be powerful while soloing. Otherwise they need to find a way to balance pets so they dynamically grow in a group setting.

Reply With Quote


