The new job points maybe a good step in fixing job balance.
The new job points maybe a good step in fixing job balance.
we've been asking for this for years. The problem is the "official" strategies. those are all made with spamming whatever in mind. Can other jobs do the content? of course they can, but each deviation from the official strat adds between 12 to 90 seconds to the run time, and that is unacceptable to some players. and there is a concerted push to not publish alternate strats on the fan sites. Seriously, look at wiki or BGWiki, there isn't even an entry for Raz skirmishes yet, let alone a strat list. That's kind of the player's fault as well, those sites used to be much more actively maintained than they are now. I'm certainly part of the problem, I have a wiki account but I haven't added a page for it either, let alone started in on strats.
But it isn't just SE failing to make jobs work end-game, it's players forcing things into a pigeon-holed set of strats. All party content was-until recently-supposed to be Zerg only (per the majority of regulars on here), but SE has successfully revived Pld-at least if you have Aegis and Ochain-to get them back in the mix a bit. They have even gotten Blm somewhat back-but only if you didn't level sch too. Even rng is getting a bit of love now that keeping in ammo isn't an invitation to bankruptcy. But rdm, run, geo, dnc, etc, yeah, you are still out for various reasons, none of which have anything to do with not working for the content, they don't work FAST ENOUGH. The pet jobs are crippled in party content do to the insistence on keeping pets underlevelled, that IS an SE choice and the players are simply recognizing that (and considering bst and pup are my 2 favorite jobs it drives me up a wall).
So instead of simply calling out SE you might want to call out the playerbase as well, since they are at least 60% of the problem.
I doubt it will balance anything simply because of the nature of the changes, as far as I can tell they're all just adjustments to existing abilities. There would need to be a ridiculous imbalance between the potency of each job's levels in order for stuff to be balanced (EX: THF would need to get like +10% to sneak attack damage per level and MNK gets +1 subtle blow to Footwork per level), which probably isn't going to happen. It's just going to have everyone get stronger, which is great, but the gap between jobs probably won't change much at all.
A depressing truth. I look forward to my extra Chainspell Duration and HP/MP from Convert or some junk, rather than the extra Haste & Temper Potency I want that could actually make some amount of difference in my job. Admittedly though, my wishes aren't too far fetched. Most jobs though, screwed unless it's something really game changing like you said.
If a blu is setting any of those spells they are crappy blus and any buff to over all damage is taken away from the loss of damage from the blu so at best it comes out to a wash if the blu was properly geared in the first place. Drg is no were near the same level as mnk and gets shafted hard. Simple fact is a derp mnk is so much better then a derp drg why risk getting a derp drg. Same as it used to be with sam of gtfo, it wasn't sam was so far a head of other DDs it was sam was down right almost next to impossible to mess up to the point where it was worthless(though it could be done).
It is all about risk, do you risk taking a job that needs a lot of effort to be worth anything of do you take a job any derp can play and do well with. If you have a group of friends that know you and how well you can do great, but when it comes to shouts you try to waste as little time as possible and wasting 20 merits cause you took a derp on a harder to gear job is not something people will put up with.
SE has been scared of debuffs for years now and nothing is going to change any time soon. You can thank rdms tickling mobs to death solo but that is what it is. Best you can hope for is gimmicks where debuffs are right now. Even if you removed brd rotation nothing will change rdms won't get invited over just taking a extra brd or cor for the main parties since taking a debuffer would be the same loss of spot so why not just take more brds lol. Dnc won't get into content over just taking another cor or brd and have them go /dnc and bam haste samba and the extra roll/songs. The adjustments to strategy would be so small why even bother putting it forward in the first place.
Trust me I'm not defending SE and the current state of the game just calling out a bad idea that fixes nothing. The only true way to fix it is to have all the DDs able to preform at the same level as mnk with the same effort and all mages able to do what whm and sch can do and they all become interchangeable with in the same strat. If not people will continue to go with the safest path and nothing else. Same goes for tanks but there is the problem of nin and pld/nin.
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