lol strangest? well i guess since i am an anomaly. Since i have been subscribed from 2004 and still find this game content to be extremely fun and entertaining. Over the years. ive gained a different perspective, yes. I was strange when i wanted maat's cap (i had before abyssea was announced), i was strange when i farmed 10 empyreans and now im strange because i can understand what s.e means when they imply job balance. meh w.e im extereme i know this. however i just dont understand why ppl cant enjoy 2 3 jobs, play it to its fullest and move on with thier lives. the way s.e has changed the job gear selections, character space and slips you have fully gear 6+ jobs.
i find your suggestions to be an sarcastic idea, in a thread that suggests we nerf aegis and get rid of brd rotations. lol
Do some of you actually play the jobs in strategies and gear you've mention? MDT/DT and MEVa gear from latest updates serves PLD well enough for Magic damage. In fact i have both ochain/aegis and anyone who has played PLD knows that aegis is a very situation piece. Ochain is what you will use 90 percent of your time in current content, and that it's strengths are not specifically its block rate but its convert damage to mp. in fact any decent pld can tank with a killedar Shield. Most a pld does now is super tank mass mobs,Aegis does not need to be nerfed get over yourselves and play the damn game. D
Maybe because i focus on all the jobs and how they relate to content over a decades time i can get a better over picture of what is going on.
i dont just look at what my job doesnt have, or what could make my life easier since most
i find most players look at this game and thing its should be this happy place where everyone/job is equal and most complains are because of a person slighting someone on thier job because they have unrealistic expectations. i agree some of the issues and stereotypes around jobs are bad and unnecessary and there is room for improvement.
ill be the first one to tell you that this game needs improvement, however the suggestions are made from perspectives that are totally screwd. Most of the game problems are not game mechanics, its just ppl treating other people badly and players not take their one job seriously. there is a hierachry with gear and content. its posted all over this site. respect it and use it, learn the game mechanics and appreciate what makes your job unique.
this game is a program based on formulas and random number generators. you guys are always looking at its from the end product and not as a developer. there are concepts and everything i read seems to me lacks understand of that. there is also a time factor, we need new content to kill. we dont need to be wasting our time fixing shit that isnt broken.
i dont even want to type anymore. this is rather pointless as i will write a book and it will be TLDR, so im just going to say this.
dont just look at your friend(s) who quit and thier reasons.
this game is population has been dying over long period of time. Mainly because your exampled reasoning. s.e has given in to the newer generation of mmos and the (smaller) playerbase who are the only one giving feedback because they are upset. players who enjoy the game are 80% less likely to compliment s.e for a good update than a compliant. only ppl who come and give them feedback are those who are upset. i find most posts are from players, dont truly experience game content to the fullest.
btw the game is now down 50% at least because of these reasons. each of them picking away at the playerbase. most of them would of still be playing. would they want change. but they wouldnt have quit for game reasons.
salvage bans, when Wotg content was crap and slow on updates, then we got lol mini expansion, then server merged pissed alot of ppl off, then abyssea ERASED all end game content previous to that, then s.e repaired it, with neo events. then ERASED IT with SOA, delve is ridicoulously easy and the reward system was nice til they gave 70k per win.
any ffxi enthusiast was done and bored with all the soa content by sept. lol what does s.e care, when they ahve already mention thier goal is to make both 14 and 11 playable at the same time. where you can get content done to play both.
anyways, job balance. you are taking what i said too far. no s.e doesnt favor jobs, the playerbase does. it may look like it, however s.e makes the jobs to thier niches and you can choose to play them as there are built. the same iwth the content. s.e make the battle content and playerbase choose the play them as they see fit.
this is why s.e has to turn down and test every idea to the limits they have set. for example i said in my other posts.
im tired it 6am i finish my thoughts another time as im falling asleep.


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