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  1. #1
    Player Feary's Avatar
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    Apr 2011
    Location
    Windurst
    Posts
    129
    Character
    Feary
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by Peepiopi View Post
    Feary, you have the strangest idea of class balance that I've ever seen lol. I honestly think you're being sarcastic at this point. Let's say your right though. What you're implying is that SE's goal is to create new game content and boss encounters where only a few classes are viable at endgame at a time, while the rest should be happy with being relegated to minor roles soloing older content, because that's their "niche". The perspective of the player base doesn't matter, because picking the "right" job for endgame is all part of the strategy.

    If that's truly the case, then you basically mean that SE is content with alienating the rest of the players who's favorite jobs are now excluded from being able to participate in endgame content, since it's not their "niche".

    I really find that hard to believe, because if that were truly the case, then why do you think they bothered releasing ilvl119 gear for all the jobs? I mean, since only about 6 or 7 of them are going to really need them in the end.

    Your idea of class balance is basically the formula for what makes an mmo lose subscribers. Stick to the original class concept regardless of it works in your latest game content or not. Hey you might be content with that, but a bunch of other people aren't, and I'm sure that SE isn't content with watching their game continue to shrink. That's why we're leaving this feedback or.. "whining" as you like to put it, because more than any other time in the past, I get the feeling that this development team is more focused on moving forward with the game and finding success with FFXI again, rather than watching it go down like a sinking ship.
    lol strangest? well i guess since i am an anomaly. Since i have been subscribed from 2004 and still find this game content to be extremely fun and entertaining. Over the years. ive gained a different perspective, yes. I was strange when i wanted maat's cap (i had before abyssea was announced), i was strange when i farmed 10 empyreans and now im strange because i can understand what s.e means when they imply job balance. meh w.e im extereme i know this. however i just dont understand why ppl cant enjoy 2 3 jobs, play it to its fullest and move on with thier lives. the way s.e has changed the job gear selections, character space and slips you have fully gear 6+ jobs.

    i find your suggestions to be an sarcastic idea, in a thread that suggests we nerf aegis and get rid of brd rotations. lol

    Do some of you actually play the jobs in strategies and gear you've mention? MDT/DT and MEVa gear from latest updates serves PLD well enough for Magic damage. In fact i have both ochain/aegis and anyone who has played PLD knows that aegis is a very situation piece. Ochain is what you will use 90 percent of your time in current content, and that it's strengths are not specifically its block rate but its convert damage to mp. in fact any decent pld can tank with a killedar Shield. Most a pld does now is super tank mass mobs,Aegis does not need to be nerfed get over yourselves and play the damn game. D

    Maybe because i focus on all the jobs and how they relate to content over a decades time i can get a better over picture of what is going on.
    i dont just look at what my job doesnt have, or what could make my life easier since most

    i find most players look at this game and thing its should be this happy place where everyone/job is equal and most complains are because of a person slighting someone on thier job because they have unrealistic expectations. i agree some of the issues and stereotypes around jobs are bad and unnecessary and there is room for improvement.

    ill be the first one to tell you that this game needs improvement, however the suggestions are made from perspectives that are totally screwd. Most of the game problems are not game mechanics, its just ppl treating other people badly and players not take their one job seriously. there is a hierachry with gear and content. its posted all over this site. respect it and use it, learn the game mechanics and appreciate what makes your job unique.

    this game is a program based on formulas and random number generators. you guys are always looking at its from the end product and not as a developer. there are concepts and everything i read seems to me lacks understand of that. there is also a time factor, we need new content to kill. we dont need to be wasting our time fixing shit that isnt broken.

    i dont even want to type anymore. this is rather pointless as i will write a book and it will be TLDR, so im just going to say this.

    dont just look at your friend(s) who quit and thier reasons.

    this game is population has been dying over long period of time. Mainly because your exampled reasoning. s.e has given in to the newer generation of mmos and the (smaller) playerbase who are the only one giving feedback because they are upset. players who enjoy the game are 80% less likely to compliment s.e for a good update than a compliant. only ppl who come and give them feedback are those who are upset. i find most posts are from players, dont truly experience game content to the fullest.

    btw the game is now down 50% at least because of these reasons. each of them picking away at the playerbase. most of them would of still be playing. would they want change. but they wouldnt have quit for game reasons.

    salvage bans, when Wotg content was crap and slow on updates, then we got lol mini expansion, then server merged pissed alot of ppl off, then abyssea ERASED all end game content previous to that, then s.e repaired it, with neo events. then ERASED IT with SOA, delve is ridicoulously easy and the reward system was nice til they gave 70k per win.

    any ffxi enthusiast was done and bored with all the soa content by sept. lol what does s.e care, when they ahve already mention thier goal is to make both 14 and 11 playable at the same time. where you can get content done to play both.

    anyways, job balance. you are taking what i said too far. no s.e doesnt favor jobs, the playerbase does. it may look like it, however s.e makes the jobs to thier niches and you can choose to play them as there are built. the same iwth the content. s.e make the battle content and playerbase choose the play them as they see fit.

    this is why s.e has to turn down and test every idea to the limits they have set. for example i said in my other posts.

    im tired it 6am i finish my thoughts another time as im falling asleep.
    (2)

  2. #2
    Player Feary's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    129
    Character
    Feary
    World
    Sylph
    Main Class
    BRD Lv 99
    also i just wanna say not all those idea were bad, was just using an example. like job ability delay. it is the biggest issue that needs to addressed


    and i have ghorn/harp. brd rotations are not difficult at all nor are cor rotations. what is the issue i just dont get it. lol

    as a leader of a delve linkshell, i find communication between the two players during such rotations is the issue not the job.
    (1)
    Last edited by Feary; 03-06-2014 at 08:19 PM.

  3. #3
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Feary View Post
    also i just wanna say not all those idea were bad, was just using an example. like job ability delay. it is the biggest issue that needs to addressed


    and i have ghorn/harp. brd rotations are not difficult at all nor are cor rotations. what is the issue i just dont get it. lol

    as a leader of a delve linkshell, i find communication between the two players during such rotations is the issue not the job.
    I never said brd/cor rotations are hard, infact my shell uses them too since years. the issue about this rotations are, that you superbuff an ally with only 2 jobs, which leaves other jobs out. By erasing rotations (hence songs/rolls droping instantly you leave the pt) you create a need for other jobsas debuffers/buffers to fill in the gaps.

    Most of the imbalance we have seen come the last few years started allways with [Insert: job] getting buffed out the wazoo with brd/cor rotations, later iterations added PD. PD alone wouldnt have been so overpowered if it werent have been with the combination of brd/cor rotations and embrava, because brd/cor rotations actually made it possible for people to kill the mob before PD wore off. this led to some very disturbing game designs later on (see Legion, albeit the non PD version just uses stun rotation, see when Arch-dynamis-lord was first introduced).
    (3)
    Last edited by Damane; 03-07-2014 at 08:43 AM.