Quote Originally Posted by Xantavia View Post
Unfortunately, I think this is a total pipe-dream, partly because of the player base. If the jobs aren't exactly equal, there will be those who want only the best, no matter how small the difference. If one job does 10,000 dmg over the length of the fight, but another job does 9990 dmg, they won't want the weaker job. I mean, that 10 point difference might make the battle last a minute longer. Seems people only care about having the quickest, safest, and easiest path to a win and don't even want to try something different.
its difficult yes, but its not impossible. I agree with the OP some things need nerfing and some things need to go away:

Things that need to go away:
- BRD COR rotations, make it so buffs wear instantly off when going out of PT
- Pets takeing insane amounts of damage, I can understand their concern of makeing Pet Jobs too OP with this, being able to solo things: simple fix, transfer half of pets enmity allways to the master, for every action/dmg the pet does. But let the pet survive seriously...
- Allow Pets to recieve buffs
- Give RDM and SCH cure V, allow Temper, Gain and barspells to be cast on other PT members, make Adloqium of SCH more potent scaleing with enhancing skill to 5 Regain/Tic, up RDMs magic skill grades a bit, give RDM a unique Fastcast spell that enhances FastCast. There 3 Healer with different buffs and specialities to offer.
- Reduce bloodpacts recast maximum to 15 sec, while makeing so that pet damage/enmity is transfered half over to SMN. More dynamic and damaging job
- up magic damage to be even more competetiv then melee damage
- Remove JA delay
- Nerf Aegis , ESPECIALLY AEGIS
- Equalize BRD COR GEO: Give COR and GEOS haste rolls/geospells and a scherzo roll/geospell, have luopans not die fast, make indispells castable to other PT members, make luopans able to follow PT members.

I am sure the list would go on, thats what jumped my mind first