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  1. #1
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    I don't think Ochain and Aegis are overpowered.... they are "epic" weapons that do exactly what they were designed to do: mitigate physical and magical damage respectively.
    This is perfectly in line with PLD, because PLD is the "classic" tank. A "classic" tank is one who mitigates damage, by taking 0 damage.
    It's one of the 3 tank archetypes: classic, meat and blink. (classic = never damaged, meat = constant damage but constant healing, and blink = ... well... blinking the damage away.)

    PLD is could also be considered a meat tank... but an ideally geared pld will be taking 0 dmg.
    (even a non ideally geared one can do that too)

    The problem specifically with RUN is twofold: (mind you this is with respect to RUN being an inverse PLD: major magic classic tanking, good-to-major phys tanking)
    1) Greatsword.
    Without shields... RUN's way to mitigate damage is purely by -DT gear and parry... for physical damage only anyways.... I think anyone who's actually played RUN can agree that it can tank magic damage ungodly well. (Though only for 1 element at a time... so... meh.)
    -PDT caps at -50%, and Parry rate caps at 20%... meaning 80% of attacks on average will be unparried...
    And RUN has no way to bypass this cap, as PLD does: Ochain's shield blocking and Burtang
    However, this is very easy to be rectified.
    And the key is RUN's fake-mythic...
    Which not only have to be the equivalent to Burtang in terms of benefit... but also be the equivalent to Aegis and Ochain... at the same time.
    Here is the current Burtang:
    And here's the current shields:
    Let's ignore the iLv stats and just focus on the augments.
    RUN's fake mythic will need to have some amount of -PDT that is comparable to the -18% Burtang gives PLDs. I would vote for at least an even -20%... namely because RUN's -DT stats seem to... be 2/3rds the values PLDs get... Yet SE wants these two jobs to be interchangeable and equal? .... smh
    • And while having it have a hard -DT that bypasses the cap would be better than just -PDT... It would never happen, but more importantly, RUN doesn't need the -MDT. It REALLY doesn't... NMs that would 1shot pretty much every job... even PLDs with Aegis... RUN laughs at... From my own experience... their super-ultra-mega-death moves... don't even break my SS... (again, single element tanking god = RUN)
    • Enmity is nice and all... but Kaquljaan has taught me that MAB is a stat that MAJORLY boosts RUN's tanking ability... I would argue more so than +Enmity would because RUN doesn't maintain hate via cures and holding gained hate like a PLD does... it maintains hate from the constant additional hate massive damages from GSs give. So instead of a +enmity term, I would rather see a +MAB term... it doesn't even have to be very big either. Tunglmyrkvi agrees that it wouldn't even have to be greater than a piddly +10 thanks to the base damage a 119 GS would have.
    • As stated in the previous bullet, RUN doesn't hold hate, it constantly generates more hate, so a buff like "reduce enmity loss from taking damage" is... just kinda meh on RUN... sure, it's helpful... kinda... but the sheer damage GSs afford RUN make it kinda... unnecessary. +enmity is better for RUN tanking than "reduces enmity loss from taking damage".
    • And now we come to the shield's part in this GS. It's actually not the stats from Aegis and Ochain that need to be equivalently realized in RUN's fake mythic... it's their hidden effect: increases block rate, not applied to the 65% block rate cap. While Aegis' hidden buff is less substantial than Ochain's is (iirc) it's still there. And the RUN mythic would need a similar damage mitigating hidden effect on it... however... this effect would have to be MASSIVE compared to the rate increase from even Ochain... and this is because the Parry cap is 20%. Shields can block 65% of your attacks, but you can only parry 20% of your attacks. Either they need to give RUN a JT that lets it increase the parry rate to 65%, just wholesale increase the parry cap (never happen), or have RUN's fake mythic's hidden parry buff (as that is RUN's shield skill) be the equivalent to Ochain's +35% buff: in other words, +80% parry rate, bypasses cap. (IMO, the best route would be JT boost to 65% and then +35% like Ochain on the fake mythic)
    • I know I said the stats on the shields aren't relevant/needed... but I kinda lied... sorta. "convert damage to MP"... SO GOOD for PLD... and SO GOOD for RUN too. It would not be bad if the fake mythic came with that ability in lieu of "reduces enmity loss from taking damage"... in fact, RUN kinda loves that effect far more than PLD ever will... which brings us to:
    2) Refresh
    Now I know what most people are thinking "RUN already has refresh?" and it does indeed....
    But anyone who's ever used any body piece that isn't RUN's RF1... knows how much RUN hemorrhages MP.
    If it weren't for things like Ethereal Earring and Flume Belt... RUN wouldn't be able to function at all.... and even then, those are more a bandaid rather than a real serviceable thing.

    RUN needs its auto-refresh.
    Just as PLD does.... and speaking of PLD, let's look at the two reasons why PLDs have little to no MP problems while RUN has 0 MP all the time:
    1. Auto-Refresh JT: The current state of RUN at 99 is what PLD is before lv35. The MOMENT a PLD hits 35, all their MP issues fly out the window until the reach 75... and even then, it just becomes something that has to be thought about slightly... And once at 75, it ceases to be a problem because:
    2. Chivalry: This merit ability alone could make PLD not need refresh gear. Shield Mastery + Ochain + Chivalry = infinite MP. And then you have 1MP/tic happening all the while on top of all that. And you don't even need Ochain for it either, it just makes PLD's MP even LESS of an issue.
    It's really shocking how much RUN needs that 2MP/tic from the RF1 body piece... and I feel that it could even get by with 1MP/tic too... the 2MP is just more of a good thing.

    And the reason for why RUN eats away it's MP like crazy is because of how it mitigates damage: through the constant reapplication of various enhancing magics.
    That 22mp adds up VERY quickly.

    And while I see what they did with Vivacious Pulse... It's very clear, at least to me, that it's intended to be the equivalent to PLD's Chivalry...
    But... it requires dark runes to restore MP....
    And as we all know... RUN tanks a single element of magic... meaning: if you're not fighting a light enemy where dark runes will reduce its light damage to nothing... you no longer have the ability to restore your MP. At least not without loosing your magical damage protection... as well as the demand to change all your runes... not once, but twice...
    just to restore a little MP....
    As a famous black woman once said:
    Ain't nobody got time for that!
    So basically.... Vivacious Pulse is much like any RUN JSE that has -PDT... "it's like PLD's ability/gear... just at 2/3 the usefulness/worth/value/goodness."
    If they adjust what I have outlined here... Then RUN really can be interchangeable (mostly) with PLD, as is their constant refrain telling us that that's their wish.

    Make the fake mythic have abilities in line with what I said here... (what I would do is: -20%PDT, overcap; +10~15MAB; "enhances rune enhancement effect"; hidden:+35~80% overcap parry rate... the rune enchantment effect lets you hold 1 more rune... cause mythics do that sort of thing... and it might ease up on the need to change all three runes to dark to get some mp back.)
    And make the empyrean body have both 1-2MP/tic refresh AND at least -8%PDT... Why does PLD's relic body clock out 9% of all damage... but RUN's fake relic body only nulls 6%? These are not equal things... if anything RUN's gear should have MORE -PDT than PLD's on account of PLD's gear all has much higher DEF... plus shields.

    EDIT: Oops. Forgot to point out, "bluh bluh bluh I don't want to have to make a mythic to be good bluh bluh bluh"... well if the fake relic set is any indication... RUN's fake mythic is gonna be so easily obtained... it could hardly be called "mythic".
    (2)
    Last edited by FaeQueenCory; 03-03-2014 at 04:21 AM.

  2. #2
    Player Ritsuka's Avatar
    Join Date
    Mar 2011
    Posts
    210
    Quote Originally Posted by FaeQueenCory View Post
    I don't think Ochain and Aegis are overpowered.... they are "epic" weapons that do exactly what they were designed to do: mitigate physical and magical damage respectively.
    This is perfectly in line with PLD, because PLD is the "classic" tank. A "classic" tank is one who mitigates damage, by taking 0 damage.
    It's one of the 3 tank archetypes: classic, meat and blink. (classic = never damaged, meat = constant damage but constant healing, and blink = ... well... blinking the damage away.)

    PLD is could also be considered a meat tank... but an ideally geared pld will be taking 0 dmg.
    (even a non ideally geared one can do that too)

    The problem specifically with RUN is twofold: (mind you this is with respect to RUN being an inverse PLD: major magic classic tanking, good-to-major phys tanking)
    1) Greatsword.
    Without shields... RUN's way to mitigate damage is purely by -DT gear and parry... for physical damage only anyways.... I think anyone who's actually played RUN can agree that it can tank magic damage ungodly well. (Though only for 1 element at a time... so... meh.)
    -PDT caps at -50%, and Parry rate caps at 20%... meaning 80% of attacks on average will be unparried...
    And RUN has no way to bypass this cap, as PLD does: Ochain's shield blocking and Burtang
    However, this is very easy to be rectified.
    And the key is RUN's fake-mythic...
    Which not only have to be the equivalent to Burtang in terms of benefit... but also be the equivalent to Aegis and Ochain... at the same time.
    Here is the current Burtang:
    And here's the current shields:
    Let's ignore the iLv stats and just focus on the augments.
    RUN's fake mythic will need to have some amount of -PDT that is comparable to the -18% Burtang gives PLDs. I would vote for at least an even -20%... namely because RUN's -DT stats seem to... be 2/3rds the values PLDs get... Yet SE wants these two jobs to be interchangeable and equal? .... smh
    • And while having it have a hard -DT that bypasses the cap would be better than just -PDT... It would never happen, but more importantly, RUN doesn't need the -MDT. It REALLY doesn't... NMs that would 1shot pretty much every job... even PLDs with Aegis... RUN laughs at... From my own experience... their super-ultra-mega-death moves... don't even break my SS... (again, single element tanking god = RUN)
    • Enmity is nice and all... but Kaquljaan has taught me that MAB is a stat that MAJORLY boosts RUN's tanking ability... I would argue more so than +Enmity would because RUN doesn't maintain hate via cures and holding gained hate like a PLD does... it maintains hate from the constant additional hate massive damages from GSs give. So instead of a +enmity term, I would rather see a +MAB term... it doesn't even have to be very big either. Tunglmyrkvi agrees that it wouldn't even have to be greater than a piddly +10 thanks to the base damage a 119 GS would have.
    • As stated in the previous bullet, RUN doesn't hold hate, it constantly generates more hate, so a buff like "reduce enmity loss from taking damage" is... just kinda meh on RUN... sure, it's helpful... kinda... but the sheer damage GSs afford RUN make it kinda... unnecessary. +enmity is better for RUN tanking than "reduces enmity loss from taking damage".
    • And now we come to the shield's part in this GS. It's actually not the stats from Aegis and Ochain that need to be equivalently realized in RUN's fake mythic... it's their hidden effect: increases block rate, not applied to the 65% block rate cap. While Aegis' hidden buff is less substantial than Ochain's is (iirc) it's still there. And the RUN mythic would need a similar damage mitigating hidden effect on it... however... this effect would have to be MASSIVE compared to the rate increase from even Ochain... and this is because the Parry cap is 20%. Shields can block 65% of your attacks, but you can only parry 20% of your attacks. Either they need to give RUN a JT that lets it increase the parry rate to 65%, just wholesale increase the parry cap (never happen), or have RUN's fake mythic's hidden parry buff (as that is RUN's shield skill) be the equivalent to Ochain's +35% buff: in other words, +80% parry rate, bypasses cap. (IMO, the best route would be JT boost to 65% and then +35% like Ochain on the fake mythic)
    • I know I said the stats on the shields aren't relevant/needed... but I kinda lied... sorta. "convert damage to MP"... SO GOOD for PLD... and SO GOOD for RUN too. It would not be bad if the fake mythic came with that ability in lieu of "reduces enmity loss from taking damage"... in fact, RUN kinda loves that effect far more than PLD ever will... which brings us to:
    2) Refresh
    Now I know what most people are thinking "RUN already has refresh?" and it does indeed....
    But anyone who's ever used any body piece that isn't RUN's RF1... knows how much RUN hemorrhages MP.
    If it weren't for things like Ethereal Earring and Flume Belt... RUN wouldn't be able to function at all.... and even then, those are more a bandaid rather than a real serviceable thing.

    RUN needs its auto-refresh.
    Just as PLD does.... and speaking of PLD, let's look at the two reasons why PLDs have little to no MP problems while RUN has 0 MP all the time:
    1. Auto-Refresh JT: The current state of RUN at 99 is what PLD is before lv35. The MOMENT a PLD hits 35, all their MP issues fly out the window until the reach 75... and even then, it just becomes something that has to be thought about slightly... And once at 75, it ceases to be a problem because:
    2. Chivalry: This merit ability alone could make PLD not need refresh gear. Shield Mastery + Ochain + Chivalry = infinite MP. And then you have 1MP/tic happening all the while on top of all that. And you don't even need Ochain for it either, it just makes PLD's MP even LESS of an issue.
    It's really shocking how much RUN needs that 2MP/tic from the RF1 body piece... and I feel that it could even get by with 1MP/tic too... the 2MP is just more of a good thing.

    And the reason for why RUN eats away it's MP like crazy is because of how it mitigates damage: through the constant reapplication of various enhancing magics.
    That 22mp adds up VERY quickly.

    And while I see what they did with Vivacious Pulse... It's very clear, at least to me, that it's intended to be the equivalent to PLD's Chivalry...
    But... it requires dark runes to restore MP....
    And as we all know... RUN tanks a single element of magic... meaning: if you're not fighting a light enemy where dark runes will reduce its light damage to nothing... you no longer have the ability to restore your MP. At least not without loosing your magical damage protection... as well as the demand to change all your runes... not once, but twice...
    just to restore a little MP....
    As a famous black woman once said:
    So basically.... Vivacious Pulse is much like any RUN JSE that has -PDT... "it's like PLD's ability/gear... just at 2/3 the usefulness/worth/value/goodness."
    If they adjust what I have outlined here... Then RUN really can be interchangeable (mostly) with PLD, as is their constant refrain telling us that that's their wish.

    Make the fake mythic have abilities in line with what I said here... (what I would do is: -20%PDT, overcap; +10~15MAB; "enhances rune enhancement effect"; hidden:+35~80% overcap parry rate... the rune enchantment effect lets you hold 1 more rune... cause mythics do that sort of thing... and it might ease up on the need to change all three runes to dark to get some mp back.)
    And make the empyrean body have both 1-2MP/tic refresh AND at least -8%PDT... Why does PLD's relic body clock out 9% of all damage... but RUN's fake relic body only nulls 6%? These are not equal things... if anything RUN's gear should have MORE -PDT than PLD's on account of PLD's gear all has much higher DEF... plus shields.

    EDIT: Oops. Forgot to point out, "bluh bluh bluh I don't want to have to make a mythic to be good bluh bluh bluh"... well if the fake relic set is any indication... RUN's fake mythic is gonna be so easily obtained... it could hardly be called "mythic".

    Rune hasn't even been out a year yet its still pretty new and nobody knows what it can truely do yet. Give it more time it be one year tho sometime this month tho ^^
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