Killing Easy Prey or Too Weak mobs slightly more effectively than others is not a valid niche.
Even if that were true, that's a piss poor way to define balance. "Oh your job was good 3 years ago, so take a few years off and we'll get back to you eventually."how we choose to use that is our own right. like the example above, every job in this has had its time to shine in relevant content at some point.
What does any of that have to do with balance? Categorizing jobs is not balance. Making sure they are competitive within their defined archetypes in endgame group content is balance. If a job is categorized as a tank but it can't serve that purpose in any way shape or form in a group setting then the devs have failed at balance.im sure S.E has a chart with category roles and each job has a priority list. this list is maintained as game Balance. which is why rdm are unique hybrids mages with fastcast and enfeebles, why bst and pup are way better solo jobs, PLD as brick walls, and DD who all differ.
Oh, you're using this tired argument? Complete and total B.S. There are now and always have been jobs that when geared and played as well as possible still fall behind other jobs even when those other jobs are totally half-assed.some jobs are easier to excel at then others which translates to player skill and their effort to be above average on their jobs. when players achieve their gear and appropriate game skill level, most jobs are can give each other a run for their money.
Then break it. Smash it wide open. I'll take fun and freedom over some short-sighted, limited philosophy. It's not 1987 anymore.however what you asking would literally break the game and the philosophy of the final fantasy franchise.


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