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  1. #1
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427

    Magic & Job ability timers

    Ah a friend of mine suggested it (partly because he thinks it's unfair that cheaters/rmts have it and we don't) so I decided to ask, is it possible for us to have abilities like spectral jig, hide, and hundred strikes and spells like protect, haste, regen, and stuff have timers on them to let us know when it's going to wear off? You (SE) have been so good lately providing us with much needed data, could this be one you may implement soon?
    (2)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  2. #2
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    /recast <spellname> or <ja>
    (0)

  3. #3
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Ah so you're actually saying that the recast and the wear timer are the same? Not quite sure it is considering spells like protect are 5 seconds and well some job abilities are well 5 minutes to an hour and CLEARLY not how long the job ability lasts. Do you get what I am asking for? To be more specific (so hopefully there's no more sarcastic remarks). When you cast any spell or job ability that has an enhancement like hide, invisible, sneak, protect, shell, hundred fists, flee, etc to have an actual timer either in the log or beside (or maybe in) the enhancement bubble itself. This way there is a CLEAR indication of how long you have to you know, flee, use your hundred strikes and stuff. And yes I know you can just count duh, but with some stuff (like spells) the timing seems off sometimes. Or that it just seems that there's another factor (skill, level) so a timer might be better to have than to try to count yourself.
    (1)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???