Easing of the death penalty
The amount of experience lost when being knocked out has been reduced to one-fourth of the previous value. Moving forward I’m thinking to get rid of experience loss completely, but how do you all feel about this? Also, if we do this, we are also thinking to have different weakness times in order to add value to the different tiers of Raise.
1. Having played for a quite a while, I'm actually quite against the idea of removing EXP penalty altogether. I don't have a concrete reason for it since it won't affect gameplay all that much; there just seems to be an innately incorrect feeling about the idea.

2. Different weakness timers for different tiers of raise sounds wonderful. I've been seeing more and more White Mages use Raise II (I assume they don't want to spend gil on Raise III.) They need an incentive to cast higher tier raises, and this would do the trick.

In my mind I see the weakness timer breakdown like this.
  • Raise: 5:00
  • Raise II: 4:00
  • Raise III: 3:00
  • Arise: 2:30.

Thoughts?