
Originally Posted by
Stompa
This highlighted quote also applies to most DD except MNK, they have been excluded from events for a long while now. I have a decent WAR but nobody will take it over a well-geared MNK. Lots of jobs are excluded from mono-content including Pup.
Your avatar lists MNK as your main job, so you could use that in events requiring a heavy DD, and most events would take you over other DD jobs in a flash. PUP was never designed as a party-based heavy DD in the way that MNK is, it is possible that you played MNK as main and are concerned that PUP is not as relevant in events, which is true. Pup was always a technical job, not a brute force job, and this dates back to the birth of Pup in 06~.
In AA for example, I am always asked to go WHM, sometimes THF, only a few times have I been told Pup is OK to bring, but I am used to that because people want brute-force DDs, PLDs or WHMs in events, and Pup has been this situational pet job for the eight years I've played it - its nothing new. And the fundamental thing is that Pup was never suited to certain situations, while it excelled in others. So it isn't news and I'm never surprised when people want MNKs and I'm told to bring my WHM lol. Because Pup is a versatile tinkerer job and it *never was* what people wanted as primary DD or tank etc.
BST is the same, it was never a heavy DD job, it was a highly risky pet job where a few mis-charms resulted in the Bst dying, and jugpets died in six hits. Stout Servant patch changed the pet job situation regarding pets dying so fast. But the three main pet jobs were never welcome in XP parties for example, Bst were hated, Pup was mocked and bullied, Smn had to go around for years with "Back-up cures / Do you need it?" in their LFP comments and use all their MP spamming cure II for hours just to get an xp party. In many ways Pup and Bst fared the same in events. That is because those jobs were never like MNK, which is the classic brute-force DD.
Re; automatons specifically they are small machines and if you own a laptop you will know how easily they break. They are not heavily armored Paladins, or brute-force monks, they are just small tinkered contraptions and when they were added to the game this was reflected in them dying so fast. But Pups learned to adjust by using the autos strategically in situational ways, and over the years Pup became the best kiting job and the best target-kill job for timed battles where you have to ignore the adds and kill the boss only. Pup is a very powerful job but only in the right situations, and this is a technical matter relating to the nature of it being a small machine.
I will just say, as my final offering, I don't disagree with you on any deep level and I see your points which are valid, and I don't have anything against SE buffing autos if that is what they want to do. I'm just saying that Pup was never a brute force DD or a supertank job, it is a quirky pet job with lots of variable playstyles and strengths/weaknesses depending on the situation.