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  1. #11
    Player Bladesyphon's Avatar
    Join Date
    Jan 2014
    Posts
    8
    Character
    Sientia
    World
    Odin
    Main Class
    MNK Lv 27
    I'm all for getting rid of the EXP Penalty as well. I mean, look at the math right now: At level 99, when you have a banked 55,999 EXP, and and loose a whole 600 EXP from death before any raises, it means you can die a massive 139 times before you ever de-level. And that assumes you do nothing or kill anything that gives any amount of EXP between those deaths, and if you're dying in a group, you probably are going to always have a Raise avaialble, and even if you're not in a group, the game practically throws Re-Raise 3 at you wherever you go.

    Now ask yourself: Who would actually end up dieing that many times to de-level? Really the EXP loss is just a cumbersome affect to people leveling now, when the possibility of de-leveling is (slightly) higher than at the level cap. I say just get rid of the EXP penalty all together, and just go with Matsui's idea of having the various Raise levels lower the length of Weakness should be you be raised on the battlefield. Obviously there probably shouldn't be any penalty for returning to your home point, since you know...having to walk back is kind of a penalty in and of it's self.

    Really, there's just no point to EXP loss on death anymore. When EXP was a precious commodity, sure, it made sense. Now, though, when EXP rains down from the heavens, showering you in it's EXP-y goodness, it's really just a slight inconvenience now than anything, and it's probably more of an intimidation factor to newer players than it is anything else. So axe the EXP loss, and just have Weakness be the penalty for being raised on the battlefield.
    (0)

  2. #12
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    Quote Originally Posted by Edyth View Post
    So either add a suicide option, or make it so EXP loss is eliminated only in the case of being raised/reraised, not when going to home point.
    As we just made changes in the February version update to reduce the amount of experience points lost upon knock out, we’d like to monitor the current game balance for a bit. However, we are looking into removing the penalty in the future.

    We do not have any plans to implement a "death warp" system for returning to your home point. Between warp scrolls, warp cudgels, and magic, we feel that there are a lot of ways to return back to your home point.

    Quote Originally Posted by Dreamin View Post
    If anything left that is worth complainting and demand to be fixed that is related to death, it is the ANIMATION when you raise. Seriously, either make it so that when you raise you have a 15s of 100% PDT and MDT or get rid of this god forbid animation delay.
    We are currently looking into whether we can make it so you are invincible while you are being raised.
    (22)
    Devin "Camate" Casadey - Community Team

  3. #13
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Quote Originally Posted by Camate View Post
    Greetings,



    As we just made changes in the February version update to reduce the amount of experience points lost upon knock out, we’d like to monitor the current game balance for a bit. However, we are looking into removing the penalty in the future.

    We do not have any plans to implement a "death warp" system for returning to your home point. Between warp scrolls, warp cudgels, and magic, we feel that there are a lot of ways to return back to your home point.
    Speaking of this, because it will happen. Are you going to make any changes to the impact that blood porting will have on Region influence? I remember back in the day Regions were actually lost because people BP'd so much it gave Beastmen control of areas.
    (1)

  4. #14
    Player Windwhisper's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Windwhispering
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    We do not have any plans to implement a "death warp" system for returning to your home point.
    I hate to say that, but you are a few years late. That System is already there. Plus, with the reduction of EXP loss, you just made it more desireable to Homepoint.

    Why you DID reduce the exp loss penality is beyond me. Theres more exp gains in the world than i can count.
    (2)

  5. #15
    Player Dazusu's Avatar
    Join Date
    Mar 2011
    Posts
    423
    Character
    Dazusu
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Zarchery View Post
    XP is so plentiful and easy to get that the maximum 600 XP you lose from dying is trivial. I can't believe anyone would actually complain about this.
    People on these forums complain about anything and everything, if it makes the game a little bit easier or convenient for them... Surely you're not surprised people are still complaining about trivial things in 2014? ;-)
    (0)

  6. #16
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Camate View Post
    We are currently looking into whether we can make it so you are invincible while you are being raised.
    Thanks and that's a good start. But PLEASE remember that Invincible is only half the equation since it is only 100% PDT- and do not cover MDT- at all. Also, while you're at it, please look into a similar problem with CURE LOCKING.
    (1)

  7. #17
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    Cure locking is not as bad as the oh I died while still in mid air crap they are fixing. Heck it used to be worse
    (1)

  8. #18
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Dreamin View Post
    Thanks and that's a good start. But PLEASE remember that Invincible is only half the equation since it is only 100% PDT- and do not cover MDT- at all. Also, while you're at it, please look into a similar problem with CURE LOCKING.
    Doesn't sound like they're referrring tot he ingame ability.
    (0)

  9. #19
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Mirage View Post
    Doesn't sound like they're referrring tot he ingame ability.
    I'm just making sure. I have near zero faith with them.
    (0)

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