Yeah I have no idea what queens was yamming on about, /RDM is pretty when compared to /WHM, /NIN and SAM.
Shark and Bee delve runs. Swords are for anytime you need to spam requiescat due to -PDT making GS useless. That being said, right now there is exactly one good sword for RUN, and your gonna be off handing the Eminent Sword. Axe is a slightly different issue, Ruinator is a monstrously powerful WS whenever your not receiving Chaos roll + min's. It has a ~35% attack bonus to go with it's 4+1 hits and it copies fTP for 1.2 per hit. Again RUN's only choice is the Eminent Axe which is pretty decent while off handing either the Enminent sword or the AAEV one.It doesn't gain any offensive bonuses to it (I literally cannot tell you of any time I've needed to dualwield swords or axes) but it is meant to be a way to mitigate physical damage, which is RUN's biggest weakness at the moment.
With no +skill gear I have,
440 GS (8/8 Merits)
433 Sword (8/8 Merits)
406 Gaxe (4/8 Merits)
396 Axe (4/8 Merits)
I'm in the process of reassigning axe merits to gaxe since I've got my 119 Bravura for WAR and for the situations that make Axe useful the 16 skill isn't going to matter much.
/SAM is for laying down the pain in group situations. It lets you ramp up damage and actually be worth the spot your taking. It's been my experience that RUN is far better as a support melee then a paper tank. If someone learns the dangerous moves of the various NM's / boss's you can time Valiance to give your party a ridiculously powerful damage reduction to those dangerous moves. OFA acts as a c*ck block when you either see the NM casting something really dangerous or you know a big annoying move is about to come. Lunge / Swipe are also useful damage moves, especially if the targets have a weakness to magic damage.