"I disagree with that guy. He must be trolling. He should be banned."
If you don't want to contribute to the discussion and would rather just personally harass me, please don't post. It's just not a good idea. You continue to ignore all logic and any reasons anyone states; you clearly have no interest in discussion, so please, just don't post.I just noticed that Crevox is the same guy who's been around for like 3 months and started that big "I quit" thread at the beginning of February. Why is it that the biggest malcontents who dislike the game project this onto everybody? I've been seeing this since 2005. It's like "I don't like this game, there's no way anyone could, it's clearly dying unless they custom tailor it the way I like". Same thing, year after year, since 2005.
You didn't read any of the discussion.With all of the time he's spent on here whining and replying, he'd be done with 3 Paths easily and be in the home stretch.
The point is all of the expansions are mostly fucking fetch quests with game day waits or JP midnights. The reforge gear is tied to other things dealing with the same npc. Let's take a look of the last batch of SoA most of it was oh please run back to Levil after waiting a game day for yet another CS. At the moment there has been a total of two fights. Sure you can cut down on the actual go here part because of the waypoints but it is still RUN the hell here and the come back again that you have been arguing about.
People who have been playing this game for years have been asking if not begging SE to do something with old content so that it is relevant to current content. Why? Because we loved said old content and don't want it to sit there and wither away on the side. Could they have done the reforging differently? Maybe but they chose this route so either suck it up and live with it or wait til they choose to reforge emperyean gear and do that. Most who play the game will probably agree that sometimes when SE chooses to do something a certain way is probably the dumbest, but we grin and bear it mostly
Sparks gear is cheaper than RF gear, yes, but they can both be obtained through Sparks, that is why I call it entry level, anyone just hitting 99 can likely get their pages provided they leveled slowly rather than leaching their way to 99, and even if they did they might be able to buy some of it still. In either case, RF is hardly more difficult than Sparks sets to obtain, the only real difference lies in the need for the original pieces.
Can you solo Delve without even trying? No? Not the same.
It's not a matter of not wanting to do it, how that doesn't make sense to you I can't understand. Dynamis is content battle against monsters who are at least in XP range of your character farming items, there is a chance of actually dying if you get ganged up on and there is hardly any pointless running from point A to B whereas CoP is literally nothing but pointless running 90% of the time with around 10 battles throughout the entire expansion really. The only time CoP provides any amount of danger or challenge is when doing the missions in Ve'Lugannon & Ru'Avitau, even then it's annoying since everything is true sound and you have the stupid door mechanic. Comparing Dyna and this isn't really a good idea since they aren't really the same. Gil can be aquired many ways, the most profitable ways are by doing current/difficult content, XP is most often done by fighting things that are your level, which often provide some amount of challenge, sparks are obtained while doing just about anything in the game. Again these are bad comparisons, none of them require a massive amount of useless running with hardly any substance in between.
In all honesty bringing up SoA's story at this point seems pointless, they haven't made it a requirement to progress in that story at all really which makes it exactly the opposite of what is being discussed here. Yes, SE makes crappy stories when it comes to this game and incorporating it into gameplay, not to say the story itself is bad, but rather that telling it through gameplay is very poorly done because it has resulted in nothing more over the years than simply going to from point A to B for some ???s, then to C for a CS, and possibly D for a battle, then back to A which starts the next mission.
Since when did any of this stop us from asking for changes? SE has done tons of stupid crap over the years but we almost always ask for changes to it at some point, I mean right now we have monsters removing our gear after they told us this wouldn't be an issue anymore, people are complaining as they should about that, even if nothing is done, people at least voice the complaints. As for Empyrean gear, what makes you think that will be any different than the other 2? I have no doubt the NPC will be involved in upgrading Empyrean gear just like it has for the other 2 sets thus far and it will demand the same requirements when it comes to quests or missions completed.People who have been playing this game for years have been asking if not begging SE to do something with old content so that it is relevant to current content. Why? Because we loved said old content and don't want it to sit there and wither away on the side. Could they have done the reforging differently? Maybe but they chose this route so either suck it up and live with it or wait til they choose to reforge emperyean gear and do that. Most who play the game will probably agree that sometimes when SE chooses to do something a certain way is probably the dumbest, but we grin and bear it mostly
The day that 'suck it up and deal with it' is the answer to our problems, this forum becomes 100% meaningless and laughable, though one could argue it has been that way since its inception due to the lack of feedback actually listened to over the years in many cases. In all honesty if we can fall back on nothing more than that response when it comes to changes being asked for then it's time to give up any hope on using this site for any form of feedback because we should all just suck it up and deal with whatever we are given it seems.
I've read every discussion and have a good understanding of the OP's complaint. But it got me to wondering, who gets to decide which parts of the game are skippable?
Let's say I hate exploring (this is true, Yorcia killed my adventuring spirit). I want 10 Home Points in every zone because running around is mindless and boring. Also, they should be available from the start without having to activate them in the field first. I don't want to spend my time running around, it's just taking away time from the good stuff. Is this a reasonable request, or is it too huge a departure from what FFXI is?
Let's see RoZ has 18 missions 7 which are fights. CoP has 35 missions which 22 has some kind of fight gee doesn't sound like it's mostly fetch quests or CS. There is a lot of of running around but that is where out post warps the tavy ring and VW warps come into play.
ToA has 48 missions with only 9 missions where you have to fight something. I even included the two missions where you had to kill something to get an item you needed to further progress. That is a whole lot of running from A to B, maybe we should be glad they didn't choose ToA which doesn't even have npc connections to older ways of upgrading gear that is being complained about.
WotG has 54 missions with only 12 fights again away more running around like a chicken with it's head cut off than CoP. I didn't include the nation sections in WotG as some have more fights in them than the others do.
So is just the lack of speed getting from point A to B the main problem? If so then it goes to the laziness argument and not wanting to have to omg run somewhere. I know/knew a person who when asked to help break a weapon for a WS trial wouldn't go to the boyahda tree because omg it was too far to run to from the out post. This when the person asking didn't have enough time to go somewhere that it could be done faster at.
Yes with relic you can skip the +1ing of it to reforge it but SE chose to tie it along with the AF to the one NPC that you had to use for the original upgrades. Which obviously is tied to having to do CoP though not sure how many knew that about the relic part of it. Could SE have chosen a different way? Yes, but they didn't and most who are part of the stop whining and just do it already crowd see this complaining as a slap in the face to SE who seriously didn't even have to allow us to reforge anything in the first place. They could instead of just came out with more new gear and continue down that path.
Because his main complaint is CoP is 90% running around with little amount of fights. Which my other post clearly debunks that. I bring up SoA because he's all I want to do current crap. If he is THIS bent out of shape about having to do something to get something because holy crap it's all running around doing fetch quests then he obviously is not going to enjoy the current story. Again the original ways to upgrade these were tied to said npc so until we see anything more about empyrean gear I doubt SE is going to make us use the same npc. They'll more likely make us have to have cleared all of abyssea and I mean everything. All quests, zone wins, caturea, all dom ops, and to have beaten Shinryu once. Then bash our skulls in doing veil moogle stuffs or something dealing with Joachim.
EDIT: we don't have problems with people asking to make something better. We have problems with who and the reason(s) why. If you choose to skip something and rush to the end only to complain that you now have to go back and do the thing you skipped in order to get an optional item then yes many are going to say it is your own fault and deal with it. Same goes for those who had time to do the same thing they skipped because they don't like to do the story even when it was still current and not something that you could do while blindfolded. There probably is some kind of programming or design flaw that is making SE go the route they went with for both. This game is like a tv show where you can't just jump into the middle of it because it will not make any sense to you, but it will to anyone else who has watched it from day one. Like Farscape, or Lost, or some of the later sections of Stargate series.
Think of it this way would you want someone who's job it is to cook you some blowfish if didn't study on how to prep it correctly? Probably not as you'll probably die. Yet the person could be the best chef in all the world. They have the tools and experience and probably filet hundreds if not thousands of fish and might just go and do it. I still would not recommend eating it. I know someone is going to make the but this is totally different than what's being asked to be changed in the game but us it really? Someone wants to do/get something after skipping the required material and then feels it's okay to complain about it and asks for the requirements scraped just because they want to still be allowed to get their item/do their thing while still not having done it or it's boring, or takes to long. Compared to some other things in game it's actually quicker to finish than they are trying to make it out to be.
Last edited by Lithera; 03-03-2014 at 05:18 AM.
Why not ask for all jobs to be level 99 and capped skills? Clearly leveling up and skilling up have nothing to do with current content, eh?
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