Play another game. This one isn't for you.
Play another game. This one isn't for you.
/人 ◕ ‿‿ ◕ 人\
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Um.....clearly the person who pays is the one who decides. SE offers a product, and we, as customers, are their collective boss. You and a lot of others on this forum have it backwards. When someone chooses to skip ancient content, they should not be punished for it. Only when they choose to skip current, relevant content should they be "punished," i.e. I choose not to do Salvage II and Legion because I hate their design, thus I do not get rewards from Salvage II and Legion. But if a new player joins now they cannot choose because they are locked out until they go through all the expansions. My play time is not extremely limited like some others, but the last thing I'd do if I only had 3 hours/week to play is do missions. If I went to another MMO today, I would want to level up asap and play with others.
Since when has running around a very static world to do nothing been considered content? This is not an FPS where every map/zone is different and you can explore for 40-60 hours and then move on to the next game and never look back. The HPs were added to zones that we've all been to 100 times because it was simply a smart thing to do and has nothing to do with exploration. I don't think anyone hated the addition of Domenic in Lower Jeuno because he made bcnms so much less time-consuming, which is what you're implying.
I don't really agree with this. Making each and every piece of content irrelevant the second new content comes out is a design flaw most current MMOs adopt and is the driving reason most of them suck. While i will concede there should be a time limit on the difficulty of said content, right now, CoP can be beaten in under a day, literally as i said above about 24 hours worth of content, and there's still a reasonable and relevant reward at the end.Only when they choose to skip current, relevant content should they be "punished," i.e. I choose not to do Salvage II and Legion because I hate their design, thus I do not get rewards from Salvage II and Legion.
At this point in the argument, I must point out, Finishing CoP unlocks the ability to upgrade relics, and gives access to the still Best-in-Slot melee ring to date, making the content relevant. By your own logic this content being relevant means you should be punished for not wanting to complete it. You can't just turn off and on your own logic to better serve your argument.
CoP Is relevant. It unlocks the ability to obtain endgame gear, and gives an endgame accessories as a reward for completing it. Even gives access to Diabolos and Dreamland Dynamis, both relevant as well. It also introduces a lot of characters and makes sense of Abysseas storyling for anyone who cares about abysseas storyline lol. CoP is probably to date the most relevant and rewarding expansion pack introduced.
Theres not many things that are completely locked out right now due to expansion. Relic upgrades and Walk of Echoes are probably the biggest pain in the butt. Thankfully, almost every expansion/etc can be done in less than 24 hours thanks to the constant nerfing... hell I'd like to believe RoTZ could probably be beat in under 8 hours.But if a new player joins now they cannot choose because they are locked out until they go through all the expansions. My play time is not extremely limited like some others, but the last thing I'd do if I only had 3 hours/week to play is do missions. If I went to another MMO today, I would want to level up asap and play with others.
Honestly, while I can safely say sometimes I hated making treks to the BCNM areas, the FFXI world is one of the few MMO worlds that feels complete to me. Maybe its because its my first MMO, and maybe its because i was forced more-or-less to endure the world from a running view instead of insta-warping myself from point to point like most MMOs offer these days... But what you're doing at this point is dismissing any and all things you don't find to be "content" based entirely on your own justifications and opinions on what should and should not have to be done in order to access anything.Since when has running around a very static world to do nothing been considered content? This is not an FPS where every map/zone is different and you can explore for 40-60 hours and then move on to the next game and never look back. The HPs were added to zones that we've all been to 100 times because it was simply a smart thing to do and has nothing to do with exploration. I don't think anyone hated the addition of Domenic in Lower Jeuno because he made bcnms so much less time-consuming, which is what you're implying.
In one instance you claim relevant content should punish you for passing it up, while ignoring the fact CoP is relevant because of the Relic upgrades and Rajas Ring, regardless how old the content is. HPs were a nice addition and i'll agree, but its also dangerous as its making the game world, which until now has been more enjoyable and real, and turning it into another Modern-MMO copy where the game world is almost entirely skippable, making it unremarkable and easily detached from peoples perceptions of the game.
Its pretty silly the lot of you can't take an hour out of your play time to complete these still relevant missions simply because it involves travelling. Most locations of which are less than 5 minutes walk from any given Outpost of Home point.
Its not difficult nor time consuming, its probably one of the least time consuming and most rewarding quests you can do in the game right now, hell you can even activate some of the NM RoE trials and probably complete a few while you travel for the quests. There is no reasonable reason this should be removed from Relic upgrades.
Last edited by Karbuncle; 03-04-2014 at 12:04 AM.
My point is that two different people will probably play the game in vastly different ways. One person might find great enjoyment in something the other finds to be an irksome chore.
Also, let's define "locked out." Is a player really locked out Dynamis because you need Rank 6 in a nation? Is a player locked out of Ark Angels because you need to do Zilart missions? My answer would be no, but maybe your opinion is the opposite.
I understand that what people don't like is that AF and Relic armor is unrelated to CoP... But that's not really true since CoP is obviously how you get AF+1 and Relic +1 pieces. I happen to think that SE intended for people to go from NQ to +1 to +2 to 109 and so on. After all, they gave us free +1 upgrade items through Login campaign. But they also decided to be nice and throw people a bone to let them skip the +1 step. To me, that doesn't change the fact that the process is supposed to involve unlocking Limbus and upgrading to AF+1 or doing Dynamis-Dreamlands and upgrading Relic +1.
But with that said, I don't really care anymore. Let people do the upgrades, it sounds like if they can't they'll just quit. I disagree but not strongly enough to carry on arguing. It's just a different way of playing and judging other people's play style takes too much energy.
I don't understand these people. Seriously. There is no good reason why reforged AF should require CoP - none. It makese no sense and it is a horrible, soul-crushing road block. Thanks to those who understand what I am asking for rather than just trolling this thread endlessly with masochism and suggestions that those of us who want the game to be fun for newer players, or who prefer that modern content not be gated by 10 year old content should just quit
Thank you.
Please be aware - even if they remove this gate, I will eventually finish CoP. It's just I don't want it to be shoved down my throat. I've never really been into the story in RPGs - for me it has always been about leveling up, finding gear, and making my character stronger.
I have picked away at CoP here and there, but especially right now when I have less than 3 hours to play a week, I want to make meaningful progress on my character - and running between CS is not progress to me.
Also to whomever said 'but X amount of missions have battles' almost every mission with a battle in CoP first requires 3-8 steps that are CSes not battles.
Last edited by Olor; 03-04-2014 at 06:02 AM.
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