Quote Originally Posted by Shenul View Post
I can answer this, actually.

Disc titles are allowed achievements that add up to 1000 gamer points for a disc title and 250 gamer points for every "major DLC". ToAU = first release (1000 gamer points). WotG/Ultimate Collection = first DLC (250 additional gamer points). In order for SE to be able to add more achievements, they need to put out another "major DLC". If they brought out "Abyssia Collection", they could have another 250 points to work with. Go take a look at your disc title achievement lists and look for a pattern.

I'm with you on the non-secret achievements. The original intent of the Achievement system was two-fold: Show off your various accomplishments in a title, and give something for completionists to do. The intent behind the first was so that your friends can compare their progress with yours in a given title, and you all could ask each other for help or strategies in places where you each are struggling. The intent behind the second was... well... "n00b, my score is higher than yours!". The secret achievement really kills the spirit of the achievement system (the "look what I can do" spirit, not "my Gamerscore is 2 million" spirit), and should be removed.
I was aware of this. There are exceptions to this however, such as the Assassin's Creed II DLC, which added no new achievements. FFXI is also a MMO, and I'm sure how you can see how different rules would apply. Anyway, they could add 250 points for each add-on as they are technically newly registered "dlc" even if the actual content of the "dlc" is a forced download, you still need to pay SE to access them. They've also released arcade titles in the past that go over the original set limit for starting total of gamer points achievable.

Really all they would need to do is to put FFXI on games on demand and split it up across each expansion and add-on, while also having an ultimate collection available. If they could get it on steam, they can get it on Xbox Marketplace.