Um........... What?
I'm confused.... because... you can ONLY store augmented relic+2 gear on the slip 08 (iirc)...
SO.... why would there be a problem with storing the 109 and 119 relic sets on a slip?
It should just be the same as the relic +2 slip.
And I have to say, not being able to store the 109 and 119 relic gear..... was hugely disappointing/annoying.
As I pointed out, the +2 relic slip already operates with augmented gear... and these aren't random augments either.
I am terribly confused as to why these slips weren't a day1 thing? Unless.... you're wanting to smoosh ALL 109 and 119 "AF" gear onto just slips 15 and 16 respectively.... cause.... if that's the case... mother of god.... DO IT.
That's really the only reason I can see why there would be programming difficulty (because otherwise, it's just a copypaste of the preexisting code from slip 08).
And... while we're at it... could.... maybe.... if it's not too much trouble... force some of yourslavesinterns to make a slip 17 for WKR items? There's only a little bit of Delve(119) gear... but planning for the future, might as well slip that on slip 18 too while we're at it.
SO much inventory will be generated from sliping WKR and Delve(119) gear.