Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25

Hybrid View

  1. #1
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Quote Originally Posted by Anjou View Post
    My main problem is why doesn't throwing have any kind of weapon skills? You skill it up...for what purpose?
    I have often wondered that myself, there's absolutely nothing beneficial to it other than if it's the blade ring or boomerang it comes back to you. It isn't combined with any job ability or spell and as far as I can tell you can't even use a potion or enchant or craft it to have an en effect ( like craft the blade with, I don't know, a poison potion so when you throw it it poisons the target?). So why not do something with it SE so it can be as effective as our other range options?
    (0)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  2. #2
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Wait wait...I don't know if this could work or not but maybe they could actually move throwing weapons/items into the main slot and then give it weaponskills? If I'm not mistaken that might be better anyway, right?
    (1)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  3. #3
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Blah View Post
    Wait wait...I don't know if this could work or not but maybe they could actually move throwing weapons/items into the main slot and then give it weaponskills? If I'm not mistaken that might be better anyway, right?
    I like that idea. Chakrams could be a plausible main weapon.
    (0)

  4. #4
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    You know, they FOREVER throw that in our face "How about overhauling the Auction house?" "Can't the system can't support such a huge strain" "How Bout updating these butt ugly graphics?" "Can't the system can't handle it" "How about you just switch to the PS3 already and just migrate everyone's account?" ".............."
    (0)

  5. #5
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Previous threads on this:
    New Weapon types (included an SE rep response... but they're not thinking creatively to get around the limitations they imagine exist.
    and
    New weapon classes (same idea)

    My thoughts, not to be lost in the threads...

    My list of anticipated potential weapon types would be:
    #1 want (I'd be really happy if we only got this one added): Dual-ended Sword-Blade polearms
    Dual-Glaives (Manes, Double Swords/Spears, Double Voulges, Swallows, "Thief Swords", Bisento, Zanbato, Guisearme) could all be a new variation on Polearm, even sharing the same weaponskills and combat animations.
    The heavy spear-like versions would mainly be for Dragoon and the dual-broadsword versions would fit Samurai, but the light Swallow blades (Thief Swords) would be for Thieves, like Zidane. (this would mean adding Polearm skill to Thief, but only given access to Swallows)

    Dice: (Setzer) For a unique thrown weapon Corsairs can use. (Certainly not a new skill category, just a variation)

    Whips: (Rydia) Ranged weapon, lots of added effects for Beastmaster, Summoner, Dancer

    Even without adding new "weapon types", some of those would still be possible without much extra work, making use of existing weapon types. (the main objection to adding new weapons: invalid)

    Whips can be added as a "Ranged weapon" and would not need a "new" animation (at most, maybe some special particle effects for elemental whips or something.) They could appear coiled in the hand like Chakrams, and have an invisible strike.
    Whips would clearly be equippable by Bst, Smn, Dnc
    (0)

  6. #6
    Player Anjou's Avatar
    Join Date
    May 2013
    Location
    San d'Oria
    Posts
    543
    Character
    Anjou
    World
    Ragnarok
    Main Class
    NIN Lv 60
    Quote Originally Posted by AyinDygra View Post
    Whips would clearly be equippable by Bst, Smn, Dnc

    BLU as well!
    (0)

  7. #7
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Quote Originally Posted by AyinDygra View Post
    Previous threads on this:
    New Weapon types (included an SE rep response... but they're not thinking creatively to get around the limitations they imagine exist.
    and
    New weapon classes (same idea)

    My thoughts, not to be lost in the threads...

    My list of anticipated potential weapon types would be:
    #1 want (I'd be really happy if we only got this one added): Dual-ended Sword-Blade polearms
    Dual-Glaives (Manes, Double Swords/Spears, Double Voulges, Swallows, "Thief Swords", Bisento, Zanbato, Guisearme) could all be a new variation on Polearm, even sharing the same weaponskills and combat animations.
    The heavy spear-like versions would mainly be for Dragoon and the dual-broadsword versions would fit Samurai, but the light Swallow blades (Thief Swords) would be for Thieves, like Zidane. (this would mean adding Polearm skill to Thief, but only given access to Swallows)

    Dice: (Setzer) For a unique thrown weapon Corsairs can use. (Certainly not a new skill category, just a variation)

    Whips: (Rydia) Ranged weapon, lots of added effects for Beastmaster, Summoner, Dancer

    Even without adding new "weapon types", some of those would still be possible without much extra work, making use of existing weapon types. (the main objection to adding new weapons: invalid)

    Whips can be added as a "Ranged weapon" and would not need a "new" animation (at most, maybe some special particle effects for elemental whips or something.) They could appear coiled in the hand like Chakrams, and have an invisible strike.
    Whips would clearly be equippable by Bst, Smn, Dnc
    Oh and I did check the thread to see the developers response I can't believe it would take that much just to add some new weapon styles what exactly are they trying to say, that they never have/will consider it because they don't/ never did have that in mind when they made the game? Or just that we're thinking it should only take like a three man team to work it out and it actually takes 12 sweating overtime for months to get like one, maybe two weapon styles in the game if they never take lunch breaks?
    (0)
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

  8. #8
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    My take on throwing weapon skills.
    And further down the thread... (I also created options for the new jobs I wrote up, and included them there too, while I was at it.)
    (0)

  9. #9
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    Yeah the biggest issue I'm seeing with implementing any new weapon/weapon skills are the man hours. If they make Whip, then they need to make 1~119 Lv. Whips, then possibly Mythic, Relic, Empyrean, and Delve Whip, and then they have to decide what current jobs get to use the whip. In all honestly, I want to "Whip" some ass on all my jobs including Puppetmaster, so I would have a difficult time deciding who gets it, but I think DNC BST and BLU seem like appropriate jobs to get the new weapon class.

    Maybe it would just be easier to make Lv. 99~119 whips only and just make whips start off at 300~400 skill then the rest is up for to us to skill up? I mean, if we're being practical, it's not really reasonable to ask Square Enix to create Lv. 1~119 weapons all over again, plus fighting style animations for each race, plus new weapon skills, plus animations of those weapon skills for each race. Implementing only 99+ Whips and starting skill high would at least allow them to chop off some of the unnecessary work, and they could just steadily implement new weapon skills to the new weapon class over time. We don't need the entire thing in a day, I would just like to see something new.

    And also just don't make the Mythic, Relic, Empyrean, Delve counterpart. Just make a 119 Whip, and sometime down the future, create a whip that is formidable to REMD.

    This same process should apply to implementing a Chakram weapon class or simply Throwing Weapon skills. You don't need to start all the way over at Lv. 1. Just implement 99+ weapon skills and weapons, and add more occasionally as time passes. You eat an elephant one bite at a time, not by consuming the entire thing in one big bite.
    (0)
    Last edited by Shinron-PUP; 02-17-2014 at 11:52 PM.

  10. #10
    Player Blah's Avatar
    Join Date
    Jun 2013
    Posts
    427
    Quote Originally Posted by Shinron-PUP View Post
    Yeah the biggest issue I'm seeing with implementing any new weapon/weapon skills are the man hours. If they make Whip, then they need to make 1~119 Lv. Whips, then possibly Mythic, Relic, Empyrean, and Delve Whip, and then they have to decide what current jobs get to use the whip. In all honestly, I want to "Whip" some ass on all my jobs including Puppetmaster, so I would have a difficult time deciding who gets it, but I think DNC BST and BLU seem like appropriate jobs to get the new weapon class.

    Maybe it would just be easier to make Lv. 99~119 whips only and just make whips start off at 300~400 skill then the rest is up for to us to skill up? I mean, if we're being practical, it's not really reasonable to ask Square Enix to create Lv. 1~119 weapons all over again, plus fighting style animations for each race, plus new weapon skills, plus animations of those weapon skills for each race. Implementing only 99+ Whips and starting skill high would at least allow them to chop off some of the unnecessary work, and they could just steadily implement new weapon skills to the new weapon class over time. We don't need the entire thing in a day, I would just like to see something new.

    And also just don't make the Mythic, Relic, Empyrean, Delve counterpart. Just make a 119 Whip, and sometime down the future, create a whip that is formidable to REMD.

    This same process should apply to implementing a Chakram weapon class or simply Throwing Weapon skills. You don't need to start all the way over at Lv. 1. Just implement 99+ weapon skills and weapons, and add more occasionally as time passes. You eat an elephant one bite at a time, not by consuming the entire thing in one big bite.
    Sorry but I'm not quite with you on that one. I don't think it takes THAT much time and man hours and if it does then maybe they really should upgrade the old system for something better. Remember they are still trying to get new people into the game, how you going to do that if some of the weapons they can have right off and others they can only have at 99? People would just cry foul (and I wouldn't blame them) and quit. Think about it...if when you started the game they had one-handed weapons ready right off but two-handed weapons they said everyone had to get to 75 to use? And remember they do have chakrams and boomerangs at like level 15 and stuff so...what would you propose they do with them? Just chuck them all?
    (0)
    Last edited by Blah; 02-18-2014 at 12:21 AM. Reason: typing error
    Please do not post if you are drunk, high or madly delirious from lack of sleep...HEY WHERE'S EVERYONE???

Page 2 of 3 FirstFirst 1 2 3 LastLast