They need to just make our level based off of our weapon... -_-
My Trust NPCs are gimp since its not based off weapon and I change every other piece of gear often...
They need to just make our level based off of our weapon... -_-
My Trust NPCs are gimp since its not based off weapon and I change every other piece of gear often...
Those ARE based off your main-hand weapon...
At least that's what Matsui had said.
Also wiki: "Instead, their statistics and level are based on your character's current level and also any iLevel weapon equipped in your main hand."
And as to your "real" level... can no one do simple aggregations anymore?
You have 7 slots that determine your "level" with iLvs.
Before 99 (or any slot without an iLv piece) your level is your level.
The slots are: main, sub, head, body, hands, legs, feet.
So if you have this setup: 119, x, 115, 109, 119, 109, x (x = no iLvs); then your "level" is 109.85... or basically 110.
It's really simple math... you just add up your slots... non-iLv slots = 99... and then divide that by 7.
All phones and computers have built in calculators...
But if they really wanted to add this to the check function... (though I think you might misunderstand that the new command in today's update is for DERIVED stats only....)
It wouldn't be hard.... cause it's just a simple average.
Would be better but I still think it best to just go with weapon, much easier for people to get a 119 weapon than a 119 weapon and 5 pieces of 119 gear, and if you don't have 119 gear of use you would end up having to get out 119 gear for those extra slots just for Trust summoning which is an inventory clogger.
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