I ask this just mainly out of curiosity as I'm looking into the effect of enemy levels on on block rate. As a result, I'm wondering what the physical level range of enemies we're fighting right now is and if it parallels content level in any way.
The following is a list from lowest to highest block rates of Ochain (Shield Skill 432 without Reprisal or Palisade) vs. various newer content:
For obvious reasons, this ordering of this list surprises me. I would think that Ark Angels would be much meaner to me as far as my block rate goes. Any response on the subject from the devs would be greatly appreciated, assuming this won't give away too much information of course.
- Delve Bosses with their enhanced states/auras active
- Delve Bosses with their enhanced states/auras inactive
- Skirmish II enemies
- Naakuals
- "Fugacious" enemies inside Fractures
(Fun Fact: The "dreadful energy" is actually the Delve Boss using their state-shifting move--Blistering Roar, Droning Whirlwind, or Carcharian Verve. You'll notice the effects that Fracture enemies receive from "dreadful energy" are granted to all enemies as well as the boss when those moves are used, even though dreadful energy stops occurring after all five NM's are disposed of. Don't believe me? Test it next time you do Dakuwaqa* and note when the normal enemies he spawns among get Ice Spikes.)- Ark Angels on the "difficult" setting
*As you know, Dakuwaqa is scripted to perform Carcharian Verve four times (as the first special move used after TP builds up, and when dropping below 75%, 50%, and 25% HP. However, as you all know, he can use Carcharian Verve any time below 25% HP. Only these four scripted uses cause the activation of the dreadful energy effect. The random, non-scripted uses below 25% HP (the one at 25% HP is scripted) do NOT activate the spikes.