Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16
  1. #1
    Player GoltanaBuukki's Avatar
    Join Date
    Dec 2011
    Posts
    48
    Character
    Bookkii
    World
    Asura
    Main Class
    WAR Lv 99

    BLU spells that were overlooked

    I had always wondered why SE never implemented spells for certain monsters, either because they were skipped, forgotten, or are planned for the future. Is there any reason why these spells/monsters were in/unintentionally skipped?

    For instance, Orobons, Corpselights, Yovra; These are all in older content areas and no BLU magic was ever released for them (that I'm aware of, correct me if im wrong). Yes, I understand that Corpselights only had one move, but still. Even monsters like Mantis (which did not have many mobs pre adoulin) have no learnable magic.

    And then there's a whole line of voidwatch NMs that are unique but do not provide the opportunity to learn any BLU magic (Hahava/Uptala, Morta, Pil). Even those 6 floating Statue things (forget their race, but Rani/Pil was one of them), we never got any unique spells.

    And fast forward to today, many new monster, such as Raaz and those large Sheepmane rams in Kamihr provide no learnable spells. Is there any plans to increase this list of learnale spells, which will include some of the spells that were 'missed' previously?

    I remember when BLU was released, they almost ALWAYS released a blu spell per monster. Now, as new monsters are added, it seems the list of spells we can use is starting to be fewer and far in between. They even gave us Naak spells (from 3 of them, which at best, are situational and somewhat unreliable), but what about other big-name monsters? Shouldn't we be able to learn from them?
    (2)

  2. #2
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Shinryu has a spell I think all blu's have been drooling over for several years. Mighty Guard.
    (2)

  3. #3
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    Nevermind, now I want Infernal Bulwark. It is too amazing
    (0)

  4. #4
    Player
    Join Date
    Jan 2012
    Posts
    645
    Just because it's awesome when a mob does it doesn't mean it's worthwhile as a Blue Mage spell:

    Occultation, Pyric Bulwark, Mortal Ray, 1000 Needles (Though a crapton of testing for how specific game mechanics work has been done with this, and that's awesome).

    Buffs spells like: Orcish Counterstance, Reactor Cool, Feather Barrier, Nature's Meditation (Wouldn't suck if they lasted longer.)
    (3)

  5. #5
    Player Tennotsukai's Avatar
    Join Date
    Apr 2011
    Posts
    578
    Character
    Tennotsukai
    World
    Shiva
    Main Class
    BLU Lv 99
    No kidding? lol, of course, but I was only stating this new mob move is OP. It would definitely be cut down into 1/5 of what it does, if not more, to become a blu spell. Blu's need more buffs that last at least 3 minutes, and any added buff spells SE gives us provides a very slim chance (since it's SE) that one of many spells could be good. Also, the spell, nature's med, doesn't suck and is actually worth casting in several instances, though I do agree the duration needs to be longer.
    (1)

  6. #6
    Player
    Join Date
    Jan 2012
    Posts
    645
    Can't manage to find Room and hate giving up the meeleing time casting it.... but it's alright, if it lasted considerably longer I'd totally be on board.
    (0)

  7. #7
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    even its current duration makes it a net gain in DPS. triumphant roar was and it was weaker overall. plus, it gives accuracy bonus, so that's nice.
    (2)

  8. #8
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings!

    Though I can't give you a specific time as to when they will be implemented, we will continue to add spells for blue mage that come from monsters found in Adoulin areas! Once there is further information I will be sure to share it with everyone.
    (13)
    Devin "Camate" Casadey - Community Team

  9. #9
    Player
    Join Date
    Sep 2011
    Posts
    166
    Can they also make magical Blue Magic worth it for Blue Mages to use.
    (7)

  10. #10
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    Quote Originally Posted by Brightshadow View Post
    Can they also make magical Blue Magic worth it for Blue Mages to use.
    They could make some of them some what worth if they would just cut the mp cost by half or more and lower the casting time. We can get a good bit of magic damage on gear and some would be useful for mobs that have a resist phy dmg mode or that invincible(skirmish 3 anyone).
    (2)

Page 1 of 2 1 2 LastLast